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ver 2.6
random { # Whether to load the plugin. Can also be an integer to increase the # priority of this plugin. load = yes # File to read random bytes from. # random = ${random_device} # If set to yes the RNG_STRONG class reads random bytes from the same source # as the RNG_TRUE class. # strong_equals_true = no # File to read pseudo random bytes from. # urandom = ${urandom_device} }