// BranchCoder.h
#ifndef __BRANCH_CODER_H
#define __BRANCH_CODER_H
#include "Common/MyCom.h"
#include "Common/Types.h"
#include "Common/Alloc.h"
#include "../../ICoder.h"
class CBranchConverter:
public ICompressFilter,
public CMyUnknownImp
{
protected:
UInt32 _bufferPos;
virtual void SubInit() {}
virtual UInt32 SubFilter(Byte *data, UInt32 size) = 0;
public:
MY_UNKNOWN_IMP;
STDMETHOD(Init)();
STDMETHOD_(UInt32, Filter)(Byte *data, UInt32 size);
};
#define MyClassEncoderA(Name) class C ## Name: public CBranchConverter \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); };
#define MyClassDecoderA(Name) class C ## Name: public CBranchConverter \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); };
#define MyClassEncoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT};
#define MyClassDecoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
{ public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT};
#define MyClass2b(Name, id, subId, encodingId) \
DEFINE_GUID(CLSID_CCompressConvert ## Name, \
0x23170F69, 0x40C1, 0x278B, 0x03, 0x03, id, subId, 0x00, 0x00, encodingId, 0x00);
#define MyClassA(Name, id, subId) \
MyClass2b(Name ## _Encoder, id, subId, 0x01) \
MyClassEncoderA(Name ## _Encoder) \
MyClass2b(Name ## _Decoder, id, subId, 0x00) \
MyClassDecoderA(Name ## _Decoder)
#define MyClassB(Name, id, subId, ADD_ITEMS, ADD_INIT) \
MyClass2b(Name ## _Encoder, id, subId, 0x01) \
MyClassEncoderB(Name ## _Encoder, ADD_ITEMS, ADD_INIT) \
MyClass2b(Name ## _Decoder, id, subId, 0x00) \
MyClassDecoderB(Name ## _Decoder, ADD_ITEMS, ADD_INIT)
#endif
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