Annotation of embedaddon/bird2/nest/locks.h, revision 1.1.1.1

1.1       misho       1: /*
                      2:  *     BIRD Object Locks
                      3:  *
                      4:  *     (c) 1999 Martin Mares <mj@ucw.cz>
                      5:  *
                      6:  *     Can be freely distributed and used under the terms of the GNU GPL.
                      7:  */
                      8: 
                      9: #ifndef _BIRD_LOCKS_H_
                     10: #define _BIRD_LOCKS_H_
                     11: 
                     12: #include "lib/resource.h"
                     13: #include "lib/event.h"
                     14: 
                     15: /*
                     16:  *  The object locks are used for controlling exclusive access
                     17:  *  to various physical resources like UDP ports on specific devices.
                     18:  *  When you want to access such resource, you ask for a object lock
                     19:  *  structure, fill in specification of the object and your function
                     20:  *  you want to have called when the object is available and invoke
                     21:  *  olock_acquire() afterwards. When the object becomes free, the lock
                     22:  *  manager calls your function. To free the object lock, just call rfree
                     23:  *  on its resource.
                     24:  */
                     25: 
                     26: struct object_lock {
                     27:   resource r;
                     28:   ip_addr addr;                /* Identification of a object: IP address */
                     29:   uint type;           /* ... object type (OBJLOCK_xxx) */
                     30:   uint port;           /* ... port number */
                     31:   uint inst;           /* ... instance ID */
                     32:   struct iface *iface; /* ... interface */
                     33:   struct iface *vrf;   /* ... or VRF (if iface is unknown) */
                     34:   void (*hook)(struct object_lock *);  /* Called when the lock succeeds */
                     35:   void *data;          /* User data */
                     36:   /* ... internal to lock manager, don't touch ... */
                     37:   node n;              /* Node in list of olocks */
                     38:   int state;           /* OLOCK_STATE_xxx */
                     39:   list waiters;                /* Locks waiting for the same resource */
                     40: };
                     41: 
                     42: struct object_lock *olock_new(pool *);
                     43: void olock_acquire(struct object_lock *);
                     44: void olock_init(void);
                     45: 
                     46: #define OBJLOCK_UDP 1                  /* UDP port */
                     47: #define OBJLOCK_TCP 2                  /* TCP port */
                     48: #define OBJLOCK_IP 3                   /* IP protocol */
                     49: 
                     50: #define OLOCK_STATE_FREE 0
                     51: #define OLOCK_STATE_LOCKED 1
                     52: #define OLOCK_STATE_WAITING 2
                     53: #define OLOCK_STATE_EVENT 3            /* waiting for unlock processing */
                     54: 
                     55: #endif

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