Annotation of embedaddon/curl/lib/idn_win32.c, revision 1.1.1.1
1.1 misho 1: /***************************************************************************
2: * _ _ ____ _
3: * Project ___| | | | _ \| |
4: * / __| | | | |_) | |
5: * | (__| |_| | _ <| |___
6: * \___|\___/|_| \_\_____|
7: *
8: * Copyright (C) 1998 - 2016, Daniel Stenberg, <daniel@haxx.se>, et al.
9: *
10: * This software is licensed as described in the file COPYING, which
11: * you should have received as part of this distribution. The terms
12: * are also available at https://curl.haxx.se/docs/copyright.html.
13: *
14: * You may opt to use, copy, modify, merge, publish, distribute and/or sell
15: * copies of the Software, and permit persons to whom the Software is
16: * furnished to do so, under the terms of the COPYING file.
17: *
18: * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19: * KIND, either express or implied.
20: *
21: ***************************************************************************/
22:
23: /*
24: * IDN conversions using Windows kernel32 and normaliz libraries.
25: */
26:
27: #include "curl_setup.h"
28:
29: #ifdef USE_WIN32_IDN
30:
31: #include "curl_multibyte.h"
32: #include "curl_memory.h"
33: #include "warnless.h"
34:
35: /* The last #include file should be: */
36: #include "memdebug.h"
37:
38: #ifdef WANT_IDN_PROTOTYPES
39: # if defined(_SAL_VERSION)
40: WINNORMALIZEAPI int WINAPI
41: IdnToAscii(_In_ DWORD dwFlags,
42: _In_reads_(cchUnicodeChar) LPCWSTR lpUnicodeCharStr,
43: _In_ int cchUnicodeChar,
44: _Out_writes_opt_(cchASCIIChar) LPWSTR lpASCIICharStr,
45: _In_ int cchASCIIChar);
46: WINNORMALIZEAPI int WINAPI
47: IdnToUnicode(_In_ DWORD dwFlags,
48: _In_reads_(cchASCIIChar) LPCWSTR lpASCIICharStr,
49: _In_ int cchASCIIChar,
50: _Out_writes_opt_(cchUnicodeChar) LPWSTR lpUnicodeCharStr,
51: _In_ int cchUnicodeChar);
52: # else
53: WINBASEAPI int WINAPI IdnToAscii(DWORD dwFlags,
54: const WCHAR *lpUnicodeCharStr,
55: int cchUnicodeChar,
56: WCHAR *lpASCIICharStr,
57: int cchASCIIChar);
58: WINBASEAPI int WINAPI IdnToUnicode(DWORD dwFlags,
59: const WCHAR *lpASCIICharStr,
60: int cchASCIIChar,
61: WCHAR *lpUnicodeCharStr,
62: int cchUnicodeChar);
63: # endif
64: #endif
65:
66: #define IDN_MAX_LENGTH 255
67:
68: bool curl_win32_idn_to_ascii(const char *in, char **out);
69: bool curl_win32_ascii_to_idn(const char *in, char **out);
70:
71: bool curl_win32_idn_to_ascii(const char *in, char **out)
72: {
73: bool success = FALSE;
74:
75: wchar_t *in_w = Curl_convert_UTF8_to_wchar(in);
76: if(in_w) {
77: wchar_t punycode[IDN_MAX_LENGTH];
78: int chars = IdnToAscii(0, in_w, -1, punycode, IDN_MAX_LENGTH);
79: free(in_w);
80: if(chars) {
81: *out = Curl_convert_wchar_to_UTF8(punycode);
82: if(*out)
83: success = TRUE;
84: }
85: }
86:
87: return success;
88: }
89:
90: bool curl_win32_ascii_to_idn(const char *in, char **out)
91: {
92: bool success = FALSE;
93:
94: wchar_t *in_w = Curl_convert_UTF8_to_wchar(in);
95: if(in_w) {
96: size_t in_len = wcslen(in_w) + 1;
97: wchar_t unicode[IDN_MAX_LENGTH];
98: int chars = IdnToUnicode(0, in_w, curlx_uztosi(in_len),
99: unicode, IDN_MAX_LENGTH);
100: free(in_w);
101: if(chars) {
102: *out = Curl_convert_wchar_to_UTF8(unicode);
103: if(*out)
104: success = TRUE;
105: }
106: }
107:
108: return success;
109: }
110:
111: #endif /* USE_WIN32_IDN */
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