/*
** igmpproxy - IGMP proxy based multicast router
** Copyright (C) 2005 Johnny Egeland <johnny@rlo.org>
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
**----------------------------------------------------------------------------
**
** This software is derived work from the following software. The original
** source code has been modified from it's original state by the author
** of igmpproxy.
**
** smcroute 0.92 - Copyright (C) 2001 Carsten Schill <carsten@cschill.de>
** - Licensed under the GNU General Public License, version 2
**
** mrouted 3.9-beta3 - COPYRIGHT 1989 by The Board of Trustees of
** Leland Stanford Junior University.
** - Original license can be found in the Stanford.txt file.
**
*/
#include "igmpproxy.h"
/* the code below implements a callout queue */
static int id = 0;
static struct timeOutQueue *queue = 0; /* pointer to the beginning of timeout queue */
struct timeOutQueue {
struct timeOutQueue *next; // Next event in queue
int id;
timer_f func; // function to call
void *data; // Data for function
int time; // Time offset for next event
};
// Method for dumping the Queue to the log.
static void debugQueue(void);
/**
* Initializes the callout queue
*/
void callout_init() {
queue = NULL;
}
/**
* Clears all scheduled timeouts...
*/
void free_all_callouts() {
struct timeOutQueue *p;
while (queue) {
p = queue;
queue = queue->next;
free(p);
}
}
/**
* elapsed_time seconds have passed; perform all the events that should
* happen.
*/
void age_callout_queue(int elapsed_time) {
struct timeOutQueue *ptr;
int i = 0;
for (ptr = queue; ptr; ptr = queue, i++) {
if (ptr->time > elapsed_time) {
ptr->time -= elapsed_time;
return;
} else {
elapsed_time -= ptr->time;
queue = queue->next;
my_log(LOG_DEBUG, 0, "About to call timeout %d (#%d)", ptr->id, i);
if (ptr->func)
ptr->func(ptr->data);
free(ptr);
}
}
}
/**
* Return in how many seconds age_callout_queue() would like to be called.
* Return -1 if there are no events pending.
*/
int timer_nextTimer() {
if (queue) {
if (queue->time < 0) {
my_log(LOG_WARNING, 0, "timer_nextTimer top of queue says %d",
queue->time);
return 0;
}
return queue->time;
}
return -1;
}
/**
* Inserts a timer in queue.
* @param delay - Number of seconds the timeout should happen in.
* @param action - The function to call on timeout.
* @param data - Pointer to the function data to supply...
*/
int timer_setTimer(int delay, timer_f action, void *data) {
struct timeOutQueue *ptr, *node, *prev;
int i = 0;
/* create a node */
node = (struct timeOutQueue *)malloc(sizeof(struct timeOutQueue));
if (node == 0) {
my_log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n");
return -1;
}
node->func = action;
node->data = data;
node->time = delay;
node->next = 0;
node->id = ++id;
prev = ptr = queue;
/* insert node in the queue */
/* if the queue is empty, insert the node and return */
if (!queue) {
queue = node;
}
else {
/* chase the pointer looking for the right place */
while (ptr) {
if (delay < ptr->time) {
// We found the correct node
node->next = ptr;
if (ptr == queue) {
queue = node;
}
else {
prev->next = node;
}
ptr->time -= node->time;
my_log(LOG_DEBUG, 0,
"Created timeout %d (#%d) - delay %d secs",
node->id, i, node->time);
debugQueue();
return node->id;
} else {
// Continur to check nodes.
delay -= ptr->time; node->time = delay;
prev = ptr;
ptr = ptr->next;
}
i++;
}
prev->next = node;
}
my_log(LOG_DEBUG, 0, "Created timeout %d (#%d) - delay %d secs",
node->id, i, node->time);
debugQueue();
return node->id;
}
/**
* returns the time until the timer is scheduled
*/
int timer_leftTimer(int timer_id) {
struct timeOutQueue *ptr;
int left = 0;
if (!timer_id)
return -1;
for (ptr = queue; ptr; ptr = ptr->next) {
left += ptr->time;
if (ptr->id == timer_id) {
return left;
}
}
return -1;
}
/**
* clears the associated timer. Returns 1 if succeeded.
*/
int timer_clearTimer(int timer_id) {
struct timeOutQueue *ptr, *prev;
int i = 0;
if (!timer_id)
return 0;
prev = ptr = queue;
/*
* find the right node, delete it. the subsequent node's time
* gets bumped up
*/
debugQueue();
while (ptr) {
if (ptr->id == timer_id) {
/* got the right node */
/* unlink it from the queue */
if (ptr == queue)
queue = queue->next;
else
prev->next = ptr->next;
/* increment next node if any */
if (ptr->next != 0)
(ptr->next)->time += ptr->time;
if (ptr->data)
free(ptr->data);
my_log(LOG_DEBUG, 0, "deleted timer %d (#%d)", ptr->id, i);
free(ptr);
debugQueue();
return 1;
}
prev = ptr;
ptr = ptr->next;
i++;
}
// If we get here, the timer was not deleted.
my_log(LOG_DEBUG, 0, "failed to delete timer %d (#%d)", timer_id, i);
debugQueue();
return 0;
}
/**
* debugging utility
*/
static void debugQueue() {
struct timeOutQueue *ptr;
for (ptr = queue; ptr; ptr = ptr->next) {
my_log(LOG_DEBUG, 0, "(Id:%d, Time:%d) ", ptr->id, ptr->time);
}
}
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