File:  [ELWIX - Embedded LightWeight unIX -] / embedaddon / libevent / WIN32-Code / tree.h
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs - revision graph
Tue Feb 21 23:02:54 2012 UTC (12 years, 4 months ago) by misho
Branches: libevent, MAIN
CVS tags: v1_4_14bp0, v1_4_14b, HEAD
libevent

    1: /*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
    2: /*
    3:  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
    4:  * All rights reserved.
    5:  *
    6:  * Redistribution and use in source and binary forms, with or without
    7:  * modification, are permitted provided that the following conditions
    8:  * are met:
    9:  * 1. Redistributions of source code must retain the above copyright
   10:  *    notice, this list of conditions and the following disclaimer.
   11:  * 2. Redistributions in binary form must reproduce the above copyright
   12:  *    notice, this list of conditions and the following disclaimer in the
   13:  *    documentation and/or other materials provided with the distribution.
   14:  *
   15:  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
   16:  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   17:  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   18:  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
   19:  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
   20:  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   21:  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   22:  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   23:  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   24:  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   25:  */
   26: 
   27: #ifndef	_SYS_TREE_H_
   28: #define	_SYS_TREE_H_
   29: 
   30: /*
   31:  * This file defines data structures for different types of trees:
   32:  * splay trees and red-black trees.
   33:  *
   34:  * A splay tree is a self-organizing data structure.  Every operation
   35:  * on the tree causes a splay to happen.  The splay moves the requested
   36:  * node to the root of the tree and partly rebalances it.
   37:  *
   38:  * This has the benefit that request locality causes faster lookups as
   39:  * the requested nodes move to the top of the tree.  On the other hand,
   40:  * every lookup causes memory writes.
   41:  *
   42:  * The Balance Theorem bounds the total access time for m operations
   43:  * and n inserts on an initially empty tree as O((m + n)lg n).  The
   44:  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
   45:  *
   46:  * A red-black tree is a binary search tree with the node color as an
   47:  * extra attribute.  It fulfills a set of conditions:
   48:  *	- every search path from the root to a leaf consists of the
   49:  *	  same number of black nodes,
   50:  *	- each red node (except for the root) has a black parent,
   51:  *	- each leaf node is black.
   52:  *
   53:  * Every operation on a red-black tree is bounded as O(lg n).
   54:  * The maximum height of a red-black tree is 2lg (n+1).
   55:  */
   56: 
   57: #define SPLAY_HEAD(name, type)						\
   58: struct name {								\
   59: 	struct type *sph_root; /* root of the tree */			\
   60: }
   61: 
   62: #define SPLAY_INITIALIZER(root)						\
   63: 	{ NULL }
   64: 
   65: #define SPLAY_INIT(root) do {						\
   66: 	(root)->sph_root = NULL;					\
   67: } while (0)
   68: 
   69: #define SPLAY_ENTRY(type)						\
   70: struct {								\
   71: 	struct type *spe_left; /* left element */			\
   72: 	struct type *spe_right; /* right element */			\
   73: }
   74: 
   75: #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
   76: #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
   77: #define SPLAY_ROOT(head)		(head)->sph_root
   78: #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
   79: 
   80: /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
   81: #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
   82: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
   83: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
   84: 	(head)->sph_root = tmp;						\
   85: } while (0)
   86: 	
   87: #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
   88: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
   89: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
   90: 	(head)->sph_root = tmp;						\
   91: } while (0)
   92: 
   93: #define SPLAY_LINKLEFT(head, tmp, field) do {				\
   94: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
   95: 	tmp = (head)->sph_root;						\
   96: 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
   97: } while (0)
   98: 
   99: #define SPLAY_LINKRIGHT(head, tmp, field) do {				\
  100: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
  101: 	tmp = (head)->sph_root;						\
  102: 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
  103: } while (0)
  104: 
  105: #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
  106: 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
  107: 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
  108: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
  109: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
  110: } while (0)
  111: 
  112: /* Generates prototypes and inline functions */
  113: 
  114: #define SPLAY_PROTOTYPE(name, type, field, cmp)				\
  115: void name##_SPLAY(struct name *, struct type *);			\
  116: void name##_SPLAY_MINMAX(struct name *, int);				\
  117: struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
  118: struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
  119: 									\
  120: /* Finds the node with the same key as elm */				\
  121: static __inline struct type *						\
  122: name##_SPLAY_FIND(struct name *head, struct type *elm)			\
  123: {									\
  124: 	if (SPLAY_EMPTY(head))						\
  125: 		return(NULL);						\
  126: 	name##_SPLAY(head, elm);					\
  127: 	if ((cmp)(elm, (head)->sph_root) == 0)				\
  128: 		return (head->sph_root);				\
  129: 	return (NULL);							\
  130: }									\
  131: 									\
  132: static __inline struct type *						\
  133: name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
  134: {									\
  135: 	name##_SPLAY(head, elm);					\
  136: 	if (SPLAY_RIGHT(elm, field) != NULL) {				\
  137: 		elm = SPLAY_RIGHT(elm, field);				\
  138: 		while (SPLAY_LEFT(elm, field) != NULL) {		\
  139: 			elm = SPLAY_LEFT(elm, field);			\
  140: 		}							\
  141: 	} else								\
  142: 		elm = NULL;						\
  143: 	return (elm);							\
  144: }									\
  145: 									\
  146: static __inline struct type *						\
  147: name##_SPLAY_MIN_MAX(struct name *head, int val)			\
  148: {									\
  149: 	name##_SPLAY_MINMAX(head, val);					\
  150:         return (SPLAY_ROOT(head));					\
  151: }
  152: 
  153: /* Main splay operation.
  154:  * Moves node close to the key of elm to top
  155:  */
  156: #define SPLAY_GENERATE(name, type, field, cmp)				\
  157: struct type *								\
  158: name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
  159: {									\
  160:     if (SPLAY_EMPTY(head)) {						\
  161: 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
  162:     } else {								\
  163: 	    int __comp;							\
  164: 	    name##_SPLAY(head, elm);					\
  165: 	    __comp = (cmp)(elm, (head)->sph_root);			\
  166: 	    if(__comp < 0) {						\
  167: 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
  168: 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
  169: 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
  170: 	    } else if (__comp > 0) {					\
  171: 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
  172: 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
  173: 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
  174: 	    } else							\
  175: 		    return ((head)->sph_root);				\
  176:     }									\
  177:     (head)->sph_root = (elm);						\
  178:     return (NULL);							\
  179: }									\
  180: 									\
  181: struct type *								\
  182: name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
  183: {									\
  184: 	struct type *__tmp;						\
  185: 	if (SPLAY_EMPTY(head))						\
  186: 		return (NULL);						\
  187: 	name##_SPLAY(head, elm);					\
  188: 	if ((cmp)(elm, (head)->sph_root) == 0) {			\
  189: 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
  190: 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
  191: 		} else {						\
  192: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  193: 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
  194: 			name##_SPLAY(head, elm);			\
  195: 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
  196: 		}							\
  197: 		return (elm);						\
  198: 	}								\
  199: 	return (NULL);							\
  200: }									\
  201: 									\
  202: void									\
  203: name##_SPLAY(struct name *head, struct type *elm)			\
  204: {									\
  205: 	struct type __node, *__left, *__right, *__tmp;			\
  206: 	int __comp;							\
  207: \
  208: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  209: 	__left = __right = &__node;					\
  210: \
  211: 	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
  212: 		if (__comp < 0) {					\
  213: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  214: 			if (__tmp == NULL)				\
  215: 				break;					\
  216: 			if ((cmp)(elm, __tmp) < 0){			\
  217: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  218: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  219: 					break;				\
  220: 			}						\
  221: 			SPLAY_LINKLEFT(head, __right, field);		\
  222: 		} else if (__comp > 0) {				\
  223: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  224: 			if (__tmp == NULL)				\
  225: 				break;					\
  226: 			if ((cmp)(elm, __tmp) > 0){			\
  227: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  228: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  229: 					break;				\
  230: 			}						\
  231: 			SPLAY_LINKRIGHT(head, __left, field);		\
  232: 		}							\
  233: 	}								\
  234: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  235: }									\
  236: 									\
  237: /* Splay with either the minimum or the maximum element			\
  238:  * Used to find minimum or maximum element in tree.			\
  239:  */									\
  240: void name##_SPLAY_MINMAX(struct name *head, int __comp) \
  241: {									\
  242: 	struct type __node, *__left, *__right, *__tmp;			\
  243: \
  244: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  245: 	__left = __right = &__node;					\
  246: \
  247: 	while (1) {							\
  248: 		if (__comp < 0) {					\
  249: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  250: 			if (__tmp == NULL)				\
  251: 				break;					\
  252: 			if (__comp < 0){				\
  253: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  254: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  255: 					break;				\
  256: 			}						\
  257: 			SPLAY_LINKLEFT(head, __right, field);		\
  258: 		} else if (__comp > 0) {				\
  259: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  260: 			if (__tmp == NULL)				\
  261: 				break;					\
  262: 			if (__comp > 0) {				\
  263: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  264: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  265: 					break;				\
  266: 			}						\
  267: 			SPLAY_LINKRIGHT(head, __left, field);		\
  268: 		}							\
  269: 	}								\
  270: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  271: }
  272: 
  273: #define SPLAY_NEGINF	-1
  274: #define SPLAY_INF	1
  275: 
  276: #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
  277: #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
  278: #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
  279: #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
  280: #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  281: 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
  282: #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  283: 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
  284: 
  285: #define SPLAY_FOREACH(x, name, head)					\
  286: 	for ((x) = SPLAY_MIN(name, head);				\
  287: 	     (x) != NULL;						\
  288: 	     (x) = SPLAY_NEXT(name, head, x))
  289: 
  290: /* Macros that define a red-back tree */
  291: #define RB_HEAD(name, type)						\
  292: struct name {								\
  293: 	struct type *rbh_root; /* root of the tree */			\
  294: }
  295: 
  296: #define RB_INITIALIZER(root)						\
  297: 	{ NULL }
  298: 
  299: #define RB_INIT(root) do {						\
  300: 	(root)->rbh_root = NULL;					\
  301: } while (0)
  302: 
  303: #define RB_BLACK	0
  304: #define RB_RED		1
  305: #define RB_ENTRY(type)							\
  306: struct {								\
  307: 	struct type *rbe_left;		/* left element */		\
  308: 	struct type *rbe_right;		/* right element */		\
  309: 	struct type *rbe_parent;	/* parent element */		\
  310: 	int rbe_color;			/* node color */		\
  311: }
  312: 
  313: #define RB_LEFT(elm, field)		(elm)->field.rbe_left
  314: #define RB_RIGHT(elm, field)		(elm)->field.rbe_right
  315: #define RB_PARENT(elm, field)		(elm)->field.rbe_parent
  316: #define RB_COLOR(elm, field)		(elm)->field.rbe_color
  317: #define RB_ROOT(head)			(head)->rbh_root
  318: #define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
  319: 
  320: #define RB_SET(elm, parent, field) do {					\
  321: 	RB_PARENT(elm, field) = parent;					\
  322: 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
  323: 	RB_COLOR(elm, field) = RB_RED;					\
  324: } while (0)
  325: 
  326: #define RB_SET_BLACKRED(black, red, field) do {				\
  327: 	RB_COLOR(black, field) = RB_BLACK;				\
  328: 	RB_COLOR(red, field) = RB_RED;					\
  329: } while (0)
  330: 
  331: #ifndef RB_AUGMENT
  332: #define RB_AUGMENT(x)
  333: #endif
  334: 
  335: #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
  336: 	(tmp) = RB_RIGHT(elm, field);					\
  337: 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
  338: 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
  339: 	}								\
  340: 	RB_AUGMENT(elm);						\
  341: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
  342: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
  343: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
  344: 		else							\
  345: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
  346: 	} else								\
  347: 		(head)->rbh_root = (tmp);				\
  348: 	RB_LEFT(tmp, field) = (elm);					\
  349: 	RB_PARENT(elm, field) = (tmp);					\
  350: 	RB_AUGMENT(tmp);						\
  351: 	if ((RB_PARENT(tmp, field)))					\
  352: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
  353: } while (0)
  354: 
  355: #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
  356: 	(tmp) = RB_LEFT(elm, field);					\
  357: 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
  358: 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
  359: 	}								\
  360: 	RB_AUGMENT(elm);						\
  361: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
  362: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
  363: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
  364: 		else							\
  365: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
  366: 	} else								\
  367: 		(head)->rbh_root = (tmp);				\
  368: 	RB_RIGHT(tmp, field) = (elm);					\
  369: 	RB_PARENT(elm, field) = (tmp);					\
  370: 	RB_AUGMENT(tmp);						\
  371: 	if ((RB_PARENT(tmp, field)))					\
  372: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
  373: } while (0)
  374: 
  375: /* Generates prototypes and inline functions */
  376: #define RB_PROTOTYPE(name, type, field, cmp)				\
  377: void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
  378: void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
  379: struct type *name##_RB_REMOVE(struct name *, struct type *);		\
  380: struct type *name##_RB_INSERT(struct name *, struct type *);		\
  381: struct type *name##_RB_FIND(struct name *, struct type *);		\
  382: struct type *name##_RB_NEXT(struct type *);				\
  383: struct type *name##_RB_MINMAX(struct name *, int);			\
  384: 									\
  385: 
  386: /* Main rb operation.
  387:  * Moves node close to the key of elm to top
  388:  */
  389: #define RB_GENERATE(name, type, field, cmp)				\
  390: void									\
  391: name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
  392: {									\
  393: 	struct type *parent, *gparent, *tmp;				\
  394: 	while ((parent = RB_PARENT(elm, field)) &&			\
  395: 	    RB_COLOR(parent, field) == RB_RED) {			\
  396: 		gparent = RB_PARENT(parent, field);			\
  397: 		if (parent == RB_LEFT(gparent, field)) {		\
  398: 			tmp = RB_RIGHT(gparent, field);			\
  399: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
  400: 				RB_COLOR(tmp, field) = RB_BLACK;	\
  401: 				RB_SET_BLACKRED(parent, gparent, field);\
  402: 				elm = gparent;				\
  403: 				continue;				\
  404: 			}						\
  405: 			if (RB_RIGHT(parent, field) == elm) {		\
  406: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  407: 				tmp = parent;				\
  408: 				parent = elm;				\
  409: 				elm = tmp;				\
  410: 			}						\
  411: 			RB_SET_BLACKRED(parent, gparent, field);	\
  412: 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
  413: 		} else {						\
  414: 			tmp = RB_LEFT(gparent, field);			\
  415: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
  416: 				RB_COLOR(tmp, field) = RB_BLACK;	\
  417: 				RB_SET_BLACKRED(parent, gparent, field);\
  418: 				elm = gparent;				\
  419: 				continue;				\
  420: 			}						\
  421: 			if (RB_LEFT(parent, field) == elm) {		\
  422: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  423: 				tmp = parent;				\
  424: 				parent = elm;				\
  425: 				elm = tmp;				\
  426: 			}						\
  427: 			RB_SET_BLACKRED(parent, gparent, field);	\
  428: 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
  429: 		}							\
  430: 	}								\
  431: 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
  432: }									\
  433: 									\
  434: void									\
  435: name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
  436: {									\
  437: 	struct type *tmp;						\
  438: 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
  439: 	    elm != RB_ROOT(head)) {					\
  440: 		if (RB_LEFT(parent, field) == elm) {			\
  441: 			tmp = RB_RIGHT(parent, field);			\
  442: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
  443: 				RB_SET_BLACKRED(tmp, parent, field);	\
  444: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  445: 				tmp = RB_RIGHT(parent, field);		\
  446: 			}						\
  447: 			if ((RB_LEFT(tmp, field) == NULL ||		\
  448: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
  449: 			    (RB_RIGHT(tmp, field) == NULL ||		\
  450: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
  451: 				RB_COLOR(tmp, field) = RB_RED;		\
  452: 				elm = parent;				\
  453: 				parent = RB_PARENT(elm, field);		\
  454: 			} else {					\
  455: 				if (RB_RIGHT(tmp, field) == NULL ||	\
  456: 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
  457: 					struct type *oleft;		\
  458: 					if ((oleft = RB_LEFT(tmp, field)))\
  459: 						RB_COLOR(oleft, field) = RB_BLACK;\
  460: 					RB_COLOR(tmp, field) = RB_RED;	\
  461: 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
  462: 					tmp = RB_RIGHT(parent, field);	\
  463: 				}					\
  464: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
  465: 				RB_COLOR(parent, field) = RB_BLACK;	\
  466: 				if (RB_RIGHT(tmp, field))		\
  467: 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
  468: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  469: 				elm = RB_ROOT(head);			\
  470: 				break;					\
  471: 			}						\
  472: 		} else {						\
  473: 			tmp = RB_LEFT(parent, field);			\
  474: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
  475: 				RB_SET_BLACKRED(tmp, parent, field);	\
  476: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  477: 				tmp = RB_LEFT(parent, field);		\
  478: 			}						\
  479: 			if ((RB_LEFT(tmp, field) == NULL ||		\
  480: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
  481: 			    (RB_RIGHT(tmp, field) == NULL ||		\
  482: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
  483: 				RB_COLOR(tmp, field) = RB_RED;		\
  484: 				elm = parent;				\
  485: 				parent = RB_PARENT(elm, field);		\
  486: 			} else {					\
  487: 				if (RB_LEFT(tmp, field) == NULL ||	\
  488: 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
  489: 					struct type *oright;		\
  490: 					if ((oright = RB_RIGHT(tmp, field)))\
  491: 						RB_COLOR(oright, field) = RB_BLACK;\
  492: 					RB_COLOR(tmp, field) = RB_RED;	\
  493: 					RB_ROTATE_LEFT(head, tmp, oright, field);\
  494: 					tmp = RB_LEFT(parent, field);	\
  495: 				}					\
  496: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
  497: 				RB_COLOR(parent, field) = RB_BLACK;	\
  498: 				if (RB_LEFT(tmp, field))		\
  499: 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
  500: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  501: 				elm = RB_ROOT(head);			\
  502: 				break;					\
  503: 			}						\
  504: 		}							\
  505: 	}								\
  506: 	if (elm)							\
  507: 		RB_COLOR(elm, field) = RB_BLACK;			\
  508: }									\
  509: 									\
  510: struct type *								\
  511: name##_RB_REMOVE(struct name *head, struct type *elm)			\
  512: {									\
  513: 	struct type *child, *parent, *old = elm;			\
  514: 	int color;							\
  515: 	if (RB_LEFT(elm, field) == NULL)				\
  516: 		child = RB_RIGHT(elm, field);				\
  517: 	else if (RB_RIGHT(elm, field) == NULL)				\
  518: 		child = RB_LEFT(elm, field);				\
  519: 	else {								\
  520: 		struct type *left;					\
  521: 		elm = RB_RIGHT(elm, field);				\
  522: 		while ((left = RB_LEFT(elm, field)))			\
  523: 			elm = left;					\
  524: 		child = RB_RIGHT(elm, field);				\
  525: 		parent = RB_PARENT(elm, field);				\
  526: 		color = RB_COLOR(elm, field);				\
  527: 		if (child)						\
  528: 			RB_PARENT(child, field) = parent;		\
  529: 		if (parent) {						\
  530: 			if (RB_LEFT(parent, field) == elm)		\
  531: 				RB_LEFT(parent, field) = child;		\
  532: 			else						\
  533: 				RB_RIGHT(parent, field) = child;	\
  534: 			RB_AUGMENT(parent);				\
  535: 		} else							\
  536: 			RB_ROOT(head) = child;				\
  537: 		if (RB_PARENT(elm, field) == old)			\
  538: 			parent = elm;					\
  539: 		(elm)->field = (old)->field;				\
  540: 		if (RB_PARENT(old, field)) {				\
  541: 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
  542: 				RB_LEFT(RB_PARENT(old, field), field) = elm;\
  543: 			else						\
  544: 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
  545: 			RB_AUGMENT(RB_PARENT(old, field));		\
  546: 		} else							\
  547: 			RB_ROOT(head) = elm;				\
  548: 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
  549: 		if (RB_RIGHT(old, field))				\
  550: 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
  551: 		if (parent) {						\
  552: 			left = parent;					\
  553: 			do {						\
  554: 				RB_AUGMENT(left);			\
  555: 			} while ((left = RB_PARENT(left, field)));	\
  556: 		}							\
  557: 		goto color;						\
  558: 	}								\
  559: 	parent = RB_PARENT(elm, field);					\
  560: 	color = RB_COLOR(elm, field);					\
  561: 	if (child)							\
  562: 		RB_PARENT(child, field) = parent;			\
  563: 	if (parent) {							\
  564: 		if (RB_LEFT(parent, field) == elm)			\
  565: 			RB_LEFT(parent, field) = child;			\
  566: 		else							\
  567: 			RB_RIGHT(parent, field) = child;		\
  568: 		RB_AUGMENT(parent);					\
  569: 	} else								\
  570: 		RB_ROOT(head) = child;					\
  571: color:									\
  572: 	if (color == RB_BLACK)						\
  573: 		name##_RB_REMOVE_COLOR(head, parent, child);		\
  574: 	return (old);							\
  575: }									\
  576: 									\
  577: /* Inserts a node into the RB tree */					\
  578: struct type *								\
  579: name##_RB_INSERT(struct name *head, struct type *elm)			\
  580: {									\
  581: 	struct type *tmp;						\
  582: 	struct type *parent = NULL;					\
  583: 	int comp = 0;							\
  584: 	tmp = RB_ROOT(head);						\
  585: 	while (tmp) {							\
  586: 		parent = tmp;						\
  587: 		comp = (cmp)(elm, parent);				\
  588: 		if (comp < 0)						\
  589: 			tmp = RB_LEFT(tmp, field);			\
  590: 		else if (comp > 0)					\
  591: 			tmp = RB_RIGHT(tmp, field);			\
  592: 		else							\
  593: 			return (tmp);					\
  594: 	}								\
  595: 	RB_SET(elm, parent, field);					\
  596: 	if (parent != NULL) {						\
  597: 		if (comp < 0)						\
  598: 			RB_LEFT(parent, field) = elm;			\
  599: 		else							\
  600: 			RB_RIGHT(parent, field) = elm;			\
  601: 		RB_AUGMENT(parent);					\
  602: 	} else								\
  603: 		RB_ROOT(head) = elm;					\
  604: 	name##_RB_INSERT_COLOR(head, elm);				\
  605: 	return (NULL);							\
  606: }									\
  607: 									\
  608: /* Finds the node with the same key as elm */				\
  609: struct type *								\
  610: name##_RB_FIND(struct name *head, struct type *elm)			\
  611: {									\
  612: 	struct type *tmp = RB_ROOT(head);				\
  613: 	int comp;							\
  614: 	while (tmp) {							\
  615: 		comp = cmp(elm, tmp);					\
  616: 		if (comp < 0)						\
  617: 			tmp = RB_LEFT(tmp, field);			\
  618: 		else if (comp > 0)					\
  619: 			tmp = RB_RIGHT(tmp, field);			\
  620: 		else							\
  621: 			return (tmp);					\
  622: 	}								\
  623: 	return (NULL);							\
  624: }									\
  625: 									\
  626: struct type *								\
  627: name##_RB_NEXT(struct type *elm)					\
  628: {									\
  629: 	if (RB_RIGHT(elm, field)) {					\
  630: 		elm = RB_RIGHT(elm, field);				\
  631: 		while (RB_LEFT(elm, field))				\
  632: 			elm = RB_LEFT(elm, field);			\
  633: 	} else {							\
  634: 		if (RB_PARENT(elm, field) &&				\
  635: 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
  636: 			elm = RB_PARENT(elm, field);			\
  637: 		else {							\
  638: 			while (RB_PARENT(elm, field) &&			\
  639: 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
  640: 				elm = RB_PARENT(elm, field);		\
  641: 			elm = RB_PARENT(elm, field);			\
  642: 		}							\
  643: 	}								\
  644: 	return (elm);							\
  645: }									\
  646: 									\
  647: struct type *								\
  648: name##_RB_MINMAX(struct name *head, int val)				\
  649: {									\
  650: 	struct type *tmp = RB_ROOT(head);				\
  651: 	struct type *parent = NULL;					\
  652: 	while (tmp) {							\
  653: 		parent = tmp;						\
  654: 		if (val < 0)						\
  655: 			tmp = RB_LEFT(tmp, field);			\
  656: 		else							\
  657: 			tmp = RB_RIGHT(tmp, field);			\
  658: 	}								\
  659: 	return (parent);						\
  660: }
  661: 
  662: #define RB_NEGINF	-1
  663: #define RB_INF	1
  664: 
  665: #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
  666: #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
  667: #define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
  668: #define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
  669: #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
  670: #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
  671: 
  672: #define RB_FOREACH(x, name, head)					\
  673: 	for ((x) = RB_MIN(name, head);					\
  674: 	     (x) != NULL;						\
  675: 	     (x) = name##_RB_NEXT(x))
  676: 
  677: #endif	/* _SYS_TREE_H_ */
  678: /*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
  679: /*
  680:  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
  681:  * All rights reserved.
  682:  *
  683:  * Redistribution and use in source and binary forms, with or without
  684:  * modification, are permitted provided that the following conditions
  685:  * are met:
  686:  * 1. Redistributions of source code must retain the above copyright
  687:  *    notice, this list of conditions and the following disclaimer.
  688:  * 2. Redistributions in binary form must reproduce the above copyright
  689:  *    notice, this list of conditions and the following disclaimer in the
  690:  *    documentation and/or other materials provided with the distribution.
  691:  *
  692:  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  693:  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  694:  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  695:  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  696:  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  697:  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  698:  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  699:  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  700:  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  701:  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  702:  */
  703: 
  704: #ifndef	_SYS_TREE_H_
  705: #define	_SYS_TREE_H_
  706: 
  707: /*
  708:  * This file defines data structures for different types of trees:
  709:  * splay trees and red-black trees.
  710:  *
  711:  * A splay tree is a self-organizing data structure.  Every operation
  712:  * on the tree causes a splay to happen.  The splay moves the requested
  713:  * node to the root of the tree and partly rebalances it.
  714:  *
  715:  * This has the benefit that request locality causes faster lookups as
  716:  * the requested nodes move to the top of the tree.  On the other hand,
  717:  * every lookup causes memory writes.
  718:  *
  719:  * The Balance Theorem bounds the total access time for m operations
  720:  * and n inserts on an initially empty tree as O((m + n)lg n).  The
  721:  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
  722:  *
  723:  * A red-black tree is a binary search tree with the node color as an
  724:  * extra attribute.  It fulfills a set of conditions:
  725:  *	- every search path from the root to a leaf consists of the
  726:  *	  same number of black nodes,
  727:  *	- each red node (except for the root) has a black parent,
  728:  *	- each leaf node is black.
  729:  *
  730:  * Every operation on a red-black tree is bounded as O(lg n).
  731:  * The maximum height of a red-black tree is 2lg (n+1).
  732:  */
  733: 
  734: #define SPLAY_HEAD(name, type)						\
  735: struct name {								\
  736: 	struct type *sph_root; /* root of the tree */			\
  737: }
  738: 
  739: #define SPLAY_INITIALIZER(root)						\
  740: 	{ NULL }
  741: 
  742: #define SPLAY_INIT(root) do {						\
  743: 	(root)->sph_root = NULL;					\
  744: } while (0)
  745: 
  746: #define SPLAY_ENTRY(type)						\
  747: struct {								\
  748: 	struct type *spe_left; /* left element */			\
  749: 	struct type *spe_right; /* right element */			\
  750: }
  751: 
  752: #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
  753: #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
  754: #define SPLAY_ROOT(head)		(head)->sph_root
  755: #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
  756: 
  757: /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
  758: #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
  759: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
  760: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
  761: 	(head)->sph_root = tmp;						\
  762: } while (0)
  763: 	
  764: #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
  765: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
  766: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
  767: 	(head)->sph_root = tmp;						\
  768: } while (0)
  769: 
  770: #define SPLAY_LINKLEFT(head, tmp, field) do {				\
  771: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
  772: 	tmp = (head)->sph_root;						\
  773: 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
  774: } while (0)
  775: 
  776: #define SPLAY_LINKRIGHT(head, tmp, field) do {				\
  777: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
  778: 	tmp = (head)->sph_root;						\
  779: 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
  780: } while (0)
  781: 
  782: #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
  783: 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
  784: 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
  785: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
  786: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
  787: } while (0)
  788: 
  789: /* Generates prototypes and inline functions */
  790: 
  791: #define SPLAY_PROTOTYPE(name, type, field, cmp)				\
  792: void name##_SPLAY(struct name *, struct type *);			\
  793: void name##_SPLAY_MINMAX(struct name *, int);				\
  794: struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
  795: struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
  796: 									\
  797: /* Finds the node with the same key as elm */				\
  798: static __inline struct type *						\
  799: name##_SPLAY_FIND(struct name *head, struct type *elm)			\
  800: {									\
  801: 	if (SPLAY_EMPTY(head))						\
  802: 		return(NULL);						\
  803: 	name##_SPLAY(head, elm);					\
  804: 	if ((cmp)(elm, (head)->sph_root) == 0)				\
  805: 		return (head->sph_root);				\
  806: 	return (NULL);							\
  807: }									\
  808: 									\
  809: static __inline struct type *						\
  810: name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
  811: {									\
  812: 	name##_SPLAY(head, elm);					\
  813: 	if (SPLAY_RIGHT(elm, field) != NULL) {				\
  814: 		elm = SPLAY_RIGHT(elm, field);				\
  815: 		while (SPLAY_LEFT(elm, field) != NULL) {		\
  816: 			elm = SPLAY_LEFT(elm, field);			\
  817: 		}							\
  818: 	} else								\
  819: 		elm = NULL;						\
  820: 	return (elm);							\
  821: }									\
  822: 									\
  823: static __inline struct type *						\
  824: name##_SPLAY_MIN_MAX(struct name *head, int val)			\
  825: {									\
  826: 	name##_SPLAY_MINMAX(head, val);					\
  827:         return (SPLAY_ROOT(head));					\
  828: }
  829: 
  830: /* Main splay operation.
  831:  * Moves node close to the key of elm to top
  832:  */
  833: #define SPLAY_GENERATE(name, type, field, cmp)				\
  834: struct type *								\
  835: name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
  836: {									\
  837:     if (SPLAY_EMPTY(head)) {						\
  838: 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
  839:     } else {								\
  840: 	    int __comp;							\
  841: 	    name##_SPLAY(head, elm);					\
  842: 	    __comp = (cmp)(elm, (head)->sph_root);			\
  843: 	    if(__comp < 0) {						\
  844: 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
  845: 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
  846: 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
  847: 	    } else if (__comp > 0) {					\
  848: 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
  849: 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
  850: 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
  851: 	    } else							\
  852: 		    return ((head)->sph_root);				\
  853:     }									\
  854:     (head)->sph_root = (elm);						\
  855:     return (NULL);							\
  856: }									\
  857: 									\
  858: struct type *								\
  859: name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
  860: {									\
  861: 	struct type *__tmp;						\
  862: 	if (SPLAY_EMPTY(head))						\
  863: 		return (NULL);						\
  864: 	name##_SPLAY(head, elm);					\
  865: 	if ((cmp)(elm, (head)->sph_root) == 0) {			\
  866: 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
  867: 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
  868: 		} else {						\
  869: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  870: 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
  871: 			name##_SPLAY(head, elm);			\
  872: 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
  873: 		}							\
  874: 		return (elm);						\
  875: 	}								\
  876: 	return (NULL);							\
  877: }									\
  878: 									\
  879: void									\
  880: name##_SPLAY(struct name *head, struct type *elm)			\
  881: {									\
  882: 	struct type __node, *__left, *__right, *__tmp;			\
  883: 	int __comp;							\
  884: \
  885: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  886: 	__left = __right = &__node;					\
  887: \
  888: 	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
  889: 		if (__comp < 0) {					\
  890: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  891: 			if (__tmp == NULL)				\
  892: 				break;					\
  893: 			if ((cmp)(elm, __tmp) < 0){			\
  894: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  895: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  896: 					break;				\
  897: 			}						\
  898: 			SPLAY_LINKLEFT(head, __right, field);		\
  899: 		} else if (__comp > 0) {				\
  900: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  901: 			if (__tmp == NULL)				\
  902: 				break;					\
  903: 			if ((cmp)(elm, __tmp) > 0){			\
  904: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  905: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  906: 					break;				\
  907: 			}						\
  908: 			SPLAY_LINKRIGHT(head, __left, field);		\
  909: 		}							\
  910: 	}								\
  911: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  912: }									\
  913: 									\
  914: /* Splay with either the minimum or the maximum element			\
  915:  * Used to find minimum or maximum element in tree.			\
  916:  */									\
  917: void name##_SPLAY_MINMAX(struct name *head, int __comp) \
  918: {									\
  919: 	struct type __node, *__left, *__right, *__tmp;			\
  920: \
  921: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  922: 	__left = __right = &__node;					\
  923: \
  924: 	while (1) {							\
  925: 		if (__comp < 0) {					\
  926: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  927: 			if (__tmp == NULL)				\
  928: 				break;					\
  929: 			if (__comp < 0){				\
  930: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  931: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  932: 					break;				\
  933: 			}						\
  934: 			SPLAY_LINKLEFT(head, __right, field);		\
  935: 		} else if (__comp > 0) {				\
  936: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  937: 			if (__tmp == NULL)				\
  938: 				break;					\
  939: 			if (__comp > 0) {				\
  940: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  941: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  942: 					break;				\
  943: 			}						\
  944: 			SPLAY_LINKRIGHT(head, __left, field);		\
  945: 		}							\
  946: 	}								\
  947: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  948: }
  949: 
  950: #define SPLAY_NEGINF	-1
  951: #define SPLAY_INF	1
  952: 
  953: #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
  954: #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
  955: #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
  956: #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
  957: #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  958: 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
  959: #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  960: 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
  961: 
  962: #define SPLAY_FOREACH(x, name, head)					\
  963: 	for ((x) = SPLAY_MIN(name, head);				\
  964: 	     (x) != NULL;						\
  965: 	     (x) = SPLAY_NEXT(name, head, x))
  966: 
  967: /* Macros that define a red-back tree */
  968: #define RB_HEAD(name, type)						\
  969: struct name {								\
  970: 	struct type *rbh_root; /* root of the tree */			\
  971: }
  972: 
  973: #define RB_INITIALIZER(root)						\
  974: 	{ NULL }
  975: 
  976: #define RB_INIT(root) do {						\
  977: 	(root)->rbh_root = NULL;					\
  978: } while (0)
  979: 
  980: #define RB_BLACK	0
  981: #define RB_RED		1
  982: #define RB_ENTRY(type)							\
  983: struct {								\
  984: 	struct type *rbe_left;		/* left element */		\
  985: 	struct type *rbe_right;		/* right element */		\
  986: 	struct type *rbe_parent;	/* parent element */		\
  987: 	int rbe_color;			/* node color */		\
  988: }
  989: 
  990: #define RB_LEFT(elm, field)		(elm)->field.rbe_left
  991: #define RB_RIGHT(elm, field)		(elm)->field.rbe_right
  992: #define RB_PARENT(elm, field)		(elm)->field.rbe_parent
  993: #define RB_COLOR(elm, field)		(elm)->field.rbe_color
  994: #define RB_ROOT(head)			(head)->rbh_root
  995: #define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
  996: 
  997: #define RB_SET(elm, parent, field) do {					\
  998: 	RB_PARENT(elm, field) = parent;					\
  999: 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
 1000: 	RB_COLOR(elm, field) = RB_RED;					\
 1001: } while (0)
 1002: 
 1003: #define RB_SET_BLACKRED(black, red, field) do {				\
 1004: 	RB_COLOR(black, field) = RB_BLACK;				\
 1005: 	RB_COLOR(red, field) = RB_RED;					\
 1006: } while (0)
 1007: 
 1008: #ifndef RB_AUGMENT
 1009: #define RB_AUGMENT(x)
 1010: #endif
 1011: 
 1012: #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
 1013: 	(tmp) = RB_RIGHT(elm, field);					\
 1014: 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
 1015: 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
 1016: 	}								\
 1017: 	RB_AUGMENT(elm);						\
 1018: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
 1019: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
 1020: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
 1021: 		else							\
 1022: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
 1023: 	} else								\
 1024: 		(head)->rbh_root = (tmp);				\
 1025: 	RB_LEFT(tmp, field) = (elm);					\
 1026: 	RB_PARENT(elm, field) = (tmp);					\
 1027: 	RB_AUGMENT(tmp);						\
 1028: 	if ((RB_PARENT(tmp, field)))					\
 1029: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
 1030: } while (0)
 1031: 
 1032: #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
 1033: 	(tmp) = RB_LEFT(elm, field);					\
 1034: 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
 1035: 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
 1036: 	}								\
 1037: 	RB_AUGMENT(elm);						\
 1038: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
 1039: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
 1040: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
 1041: 		else							\
 1042: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
 1043: 	} else								\
 1044: 		(head)->rbh_root = (tmp);				\
 1045: 	RB_RIGHT(tmp, field) = (elm);					\
 1046: 	RB_PARENT(elm, field) = (tmp);					\
 1047: 	RB_AUGMENT(tmp);						\
 1048: 	if ((RB_PARENT(tmp, field)))					\
 1049: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
 1050: } while (0)
 1051: 
 1052: /* Generates prototypes and inline functions */
 1053: #define RB_PROTOTYPE(name, type, field, cmp)				\
 1054: void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
 1055: void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
 1056: struct type *name##_RB_REMOVE(struct name *, struct type *);		\
 1057: struct type *name##_RB_INSERT(struct name *, struct type *);		\
 1058: struct type *name##_RB_FIND(struct name *, struct type *);		\
 1059: struct type *name##_RB_NEXT(struct type *);				\
 1060: struct type *name##_RB_MINMAX(struct name *, int);			\
 1061: 									\
 1062: 
 1063: /* Main rb operation.
 1064:  * Moves node close to the key of elm to top
 1065:  */
 1066: #define RB_GENERATE(name, type, field, cmp)				\
 1067: void									\
 1068: name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
 1069: {									\
 1070: 	struct type *parent, *gparent, *tmp;				\
 1071: 	while ((parent = RB_PARENT(elm, field)) &&			\
 1072: 	    RB_COLOR(parent, field) == RB_RED) {			\
 1073: 		gparent = RB_PARENT(parent, field);			\
 1074: 		if (parent == RB_LEFT(gparent, field)) {		\
 1075: 			tmp = RB_RIGHT(gparent, field);			\
 1076: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
 1077: 				RB_COLOR(tmp, field) = RB_BLACK;	\
 1078: 				RB_SET_BLACKRED(parent, gparent, field);\
 1079: 				elm = gparent;				\
 1080: 				continue;				\
 1081: 			}						\
 1082: 			if (RB_RIGHT(parent, field) == elm) {		\
 1083: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
 1084: 				tmp = parent;				\
 1085: 				parent = elm;				\
 1086: 				elm = tmp;				\
 1087: 			}						\
 1088: 			RB_SET_BLACKRED(parent, gparent, field);	\
 1089: 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
 1090: 		} else {						\
 1091: 			tmp = RB_LEFT(gparent, field);			\
 1092: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
 1093: 				RB_COLOR(tmp, field) = RB_BLACK;	\
 1094: 				RB_SET_BLACKRED(parent, gparent, field);\
 1095: 				elm = gparent;				\
 1096: 				continue;				\
 1097: 			}						\
 1098: 			if (RB_LEFT(parent, field) == elm) {		\
 1099: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
 1100: 				tmp = parent;				\
 1101: 				parent = elm;				\
 1102: 				elm = tmp;				\
 1103: 			}						\
 1104: 			RB_SET_BLACKRED(parent, gparent, field);	\
 1105: 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
 1106: 		}							\
 1107: 	}								\
 1108: 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
 1109: }									\
 1110: 									\
 1111: void									\
 1112: name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
 1113: {									\
 1114: 	struct type *tmp;						\
 1115: 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
 1116: 	    elm != RB_ROOT(head)) {					\
 1117: 		if (RB_LEFT(parent, field) == elm) {			\
 1118: 			tmp = RB_RIGHT(parent, field);			\
 1119: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
 1120: 				RB_SET_BLACKRED(tmp, parent, field);	\
 1121: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
 1122: 				tmp = RB_RIGHT(parent, field);		\
 1123: 			}						\
 1124: 			if ((RB_LEFT(tmp, field) == NULL ||		\
 1125: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
 1126: 			    (RB_RIGHT(tmp, field) == NULL ||		\
 1127: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
 1128: 				RB_COLOR(tmp, field) = RB_RED;		\
 1129: 				elm = parent;				\
 1130: 				parent = RB_PARENT(elm, field);		\
 1131: 			} else {					\
 1132: 				if (RB_RIGHT(tmp, field) == NULL ||	\
 1133: 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
 1134: 					struct type *oleft;		\
 1135: 					if ((oleft = RB_LEFT(tmp, field)))\
 1136: 						RB_COLOR(oleft, field) = RB_BLACK;\
 1137: 					RB_COLOR(tmp, field) = RB_RED;	\
 1138: 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
 1139: 					tmp = RB_RIGHT(parent, field);	\
 1140: 				}					\
 1141: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
 1142: 				RB_COLOR(parent, field) = RB_BLACK;	\
 1143: 				if (RB_RIGHT(tmp, field))		\
 1144: 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
 1145: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
 1146: 				elm = RB_ROOT(head);			\
 1147: 				break;					\
 1148: 			}						\
 1149: 		} else {						\
 1150: 			tmp = RB_LEFT(parent, field);			\
 1151: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
 1152: 				RB_SET_BLACKRED(tmp, parent, field);	\
 1153: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
 1154: 				tmp = RB_LEFT(parent, field);		\
 1155: 			}						\
 1156: 			if ((RB_LEFT(tmp, field) == NULL ||		\
 1157: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
 1158: 			    (RB_RIGHT(tmp, field) == NULL ||		\
 1159: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
 1160: 				RB_COLOR(tmp, field) = RB_RED;		\
 1161: 				elm = parent;				\
 1162: 				parent = RB_PARENT(elm, field);		\
 1163: 			} else {					\
 1164: 				if (RB_LEFT(tmp, field) == NULL ||	\
 1165: 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
 1166: 					struct type *oright;		\
 1167: 					if ((oright = RB_RIGHT(tmp, field)))\
 1168: 						RB_COLOR(oright, field) = RB_BLACK;\
 1169: 					RB_COLOR(tmp, field) = RB_RED;	\
 1170: 					RB_ROTATE_LEFT(head, tmp, oright, field);\
 1171: 					tmp = RB_LEFT(parent, field);	\
 1172: 				}					\
 1173: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
 1174: 				RB_COLOR(parent, field) = RB_BLACK;	\
 1175: 				if (RB_LEFT(tmp, field))		\
 1176: 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
 1177: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
 1178: 				elm = RB_ROOT(head);			\
 1179: 				break;					\
 1180: 			}						\
 1181: 		}							\
 1182: 	}								\
 1183: 	if (elm)							\
 1184: 		RB_COLOR(elm, field) = RB_BLACK;			\
 1185: }									\
 1186: 									\
 1187: struct type *								\
 1188: name##_RB_REMOVE(struct name *head, struct type *elm)			\
 1189: {									\
 1190: 	struct type *child, *parent, *old = elm;			\
 1191: 	int color;							\
 1192: 	if (RB_LEFT(elm, field) == NULL)				\
 1193: 		child = RB_RIGHT(elm, field);				\
 1194: 	else if (RB_RIGHT(elm, field) == NULL)				\
 1195: 		child = RB_LEFT(elm, field);				\
 1196: 	else {								\
 1197: 		struct type *left;					\
 1198: 		elm = RB_RIGHT(elm, field);				\
 1199: 		while ((left = RB_LEFT(elm, field)))			\
 1200: 			elm = left;					\
 1201: 		child = RB_RIGHT(elm, field);				\
 1202: 		parent = RB_PARENT(elm, field);				\
 1203: 		color = RB_COLOR(elm, field);				\
 1204: 		if (child)						\
 1205: 			RB_PARENT(child, field) = parent;		\
 1206: 		if (parent) {						\
 1207: 			if (RB_LEFT(parent, field) == elm)		\
 1208: 				RB_LEFT(parent, field) = child;		\
 1209: 			else						\
 1210: 				RB_RIGHT(parent, field) = child;	\
 1211: 			RB_AUGMENT(parent);				\
 1212: 		} else							\
 1213: 			RB_ROOT(head) = child;				\
 1214: 		if (RB_PARENT(elm, field) == old)			\
 1215: 			parent = elm;					\
 1216: 		(elm)->field = (old)->field;				\
 1217: 		if (RB_PARENT(old, field)) {				\
 1218: 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
 1219: 				RB_LEFT(RB_PARENT(old, field), field) = elm;\
 1220: 			else						\
 1221: 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
 1222: 			RB_AUGMENT(RB_PARENT(old, field));		\
 1223: 		} else							\
 1224: 			RB_ROOT(head) = elm;				\
 1225: 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
 1226: 		if (RB_RIGHT(old, field))				\
 1227: 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
 1228: 		if (parent) {						\
 1229: 			left = parent;					\
 1230: 			do {						\
 1231: 				RB_AUGMENT(left);			\
 1232: 			} while ((left = RB_PARENT(left, field)));	\
 1233: 		}							\
 1234: 		goto color;						\
 1235: 	}								\
 1236: 	parent = RB_PARENT(elm, field);					\
 1237: 	color = RB_COLOR(elm, field);					\
 1238: 	if (child)							\
 1239: 		RB_PARENT(child, field) = parent;			\
 1240: 	if (parent) {							\
 1241: 		if (RB_LEFT(parent, field) == elm)			\
 1242: 			RB_LEFT(parent, field) = child;			\
 1243: 		else							\
 1244: 			RB_RIGHT(parent, field) = child;		\
 1245: 		RB_AUGMENT(parent);					\
 1246: 	} else								\
 1247: 		RB_ROOT(head) = child;					\
 1248: color:									\
 1249: 	if (color == RB_BLACK)						\
 1250: 		name##_RB_REMOVE_COLOR(head, parent, child);		\
 1251: 	return (old);							\
 1252: }									\
 1253: 									\
 1254: /* Inserts a node into the RB tree */					\
 1255: struct type *								\
 1256: name##_RB_INSERT(struct name *head, struct type *elm)			\
 1257: {									\
 1258: 	struct type *tmp;						\
 1259: 	struct type *parent = NULL;					\
 1260: 	int comp = 0;							\
 1261: 	tmp = RB_ROOT(head);						\
 1262: 	while (tmp) {							\
 1263: 		parent = tmp;						\
 1264: 		comp = (cmp)(elm, parent);				\
 1265: 		if (comp < 0)						\
 1266: 			tmp = RB_LEFT(tmp, field);			\
 1267: 		else if (comp > 0)					\
 1268: 			tmp = RB_RIGHT(tmp, field);			\
 1269: 		else							\
 1270: 			return (tmp);					\
 1271: 	}								\
 1272: 	RB_SET(elm, parent, field);					\
 1273: 	if (parent != NULL) {						\
 1274: 		if (comp < 0)						\
 1275: 			RB_LEFT(parent, field) = elm;			\
 1276: 		else							\
 1277: 			RB_RIGHT(parent, field) = elm;			\
 1278: 		RB_AUGMENT(parent);					\
 1279: 	} else								\
 1280: 		RB_ROOT(head) = elm;					\
 1281: 	name##_RB_INSERT_COLOR(head, elm);				\
 1282: 	return (NULL);							\
 1283: }									\
 1284: 									\
 1285: /* Finds the node with the same key as elm */				\
 1286: struct type *								\
 1287: name##_RB_FIND(struct name *head, struct type *elm)			\
 1288: {									\
 1289: 	struct type *tmp = RB_ROOT(head);				\
 1290: 	int comp;							\
 1291: 	while (tmp) {							\
 1292: 		comp = cmp(elm, tmp);					\
 1293: 		if (comp < 0)						\
 1294: 			tmp = RB_LEFT(tmp, field);			\
 1295: 		else if (comp > 0)					\
 1296: 			tmp = RB_RIGHT(tmp, field);			\
 1297: 		else							\
 1298: 			return (tmp);					\
 1299: 	}								\
 1300: 	return (NULL);							\
 1301: }									\
 1302: 									\
 1303: struct type *								\
 1304: name##_RB_NEXT(struct type *elm)					\
 1305: {									\
 1306: 	if (RB_RIGHT(elm, field)) {					\
 1307: 		elm = RB_RIGHT(elm, field);				\
 1308: 		while (RB_LEFT(elm, field))				\
 1309: 			elm = RB_LEFT(elm, field);			\
 1310: 	} else {							\
 1311: 		if (RB_PARENT(elm, field) &&				\
 1312: 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
 1313: 			elm = RB_PARENT(elm, field);			\
 1314: 		else {							\
 1315: 			while (RB_PARENT(elm, field) &&			\
 1316: 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
 1317: 				elm = RB_PARENT(elm, field);		\
 1318: 			elm = RB_PARENT(elm, field);			\
 1319: 		}							\
 1320: 	}								\
 1321: 	return (elm);							\
 1322: }									\
 1323: 									\
 1324: struct type *								\
 1325: name##_RB_MINMAX(struct name *head, int val)				\
 1326: {									\
 1327: 	struct type *tmp = RB_ROOT(head);				\
 1328: 	struct type *parent = NULL;					\
 1329: 	while (tmp) {							\
 1330: 		parent = tmp;						\
 1331: 		if (val < 0)						\
 1332: 			tmp = RB_LEFT(tmp, field);			\
 1333: 		else							\
 1334: 			tmp = RB_RIGHT(tmp, field);			\
 1335: 	}								\
 1336: 	return (parent);						\
 1337: }
 1338: 
 1339: #define RB_NEGINF	-1
 1340: #define RB_INF	1
 1341: 
 1342: #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
 1343: #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
 1344: #define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
 1345: #define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
 1346: #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
 1347: #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
 1348: 
 1349: #define RB_FOREACH(x, name, head)					\
 1350: 	for ((x) = RB_MIN(name, head);					\
 1351: 	     (x) != NULL;						\
 1352: 	     (x) = name##_RB_NEXT(x))
 1353: 
 1354: #endif	/* _SYS_TREE_H_ */

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