#include "base.h" #include "connections.h" const char *connection_get_state(connection_state_t state) { switch (state) { case CON_STATE_CONNECT: return "connect"; case CON_STATE_READ: return "read"; case CON_STATE_READ_POST: return "readpost"; case CON_STATE_WRITE: return "write"; case CON_STATE_CLOSE: return "close"; case CON_STATE_ERROR: return "error"; case CON_STATE_HANDLE_REQUEST: return "handle-req"; case CON_STATE_REQUEST_START: return "req-start"; case CON_STATE_REQUEST_END: return "req-end"; case CON_STATE_RESPONSE_START: return "resp-start"; case CON_STATE_RESPONSE_END: return "resp-end"; default: return "(unknown)"; } } const char *connection_get_short_state(connection_state_t state) { switch (state) { case CON_STATE_CONNECT: return "."; case CON_STATE_READ: return "r"; case CON_STATE_READ_POST: return "R"; case CON_STATE_WRITE: return "W"; case CON_STATE_CLOSE: return "C"; case CON_STATE_ERROR: return "E"; case CON_STATE_HANDLE_REQUEST: return "h"; case CON_STATE_REQUEST_START: return "q"; case CON_STATE_REQUEST_END: return "Q"; case CON_STATE_RESPONSE_START: return "s"; case CON_STATE_RESPONSE_END: return "S"; default: return "x"; } } int connection_set_state(server *srv, connection *con, connection_state_t state) { UNUSED(srv); con->state = state; return 0; }