Annotation of embedaddon/php/Zend/RFCs/001.txt, revision 1.1.1.1
1.1 misho 1: Revamped object model using object handles
2: ===========================================
3:
4: Background
5: ----------
6:
7: In the Zend Engine 1.0 (and its predecessor the PHP 3 scripting
8: engine) the object model's design is that instantiated objects are
9: language values. This means that when programmers are performing
10: operations, such variable assignment and passing parameters to
11: functions, objects are handled very similarly to the way other
12: primitive types are handled such as integers and strings.
13: Semantically this means that the whole object is being copied. The
14: approach Java takes is different where one refers to objects by handle
15: and not by value (one can think of a handle as an objects' ID).
16:
17: Need
18: ----
19:
20: Unfortunately, the approach taken up to now has severely limited the
21: Zend Engine's object oriented model, both feature and simplicity
22: wise. One of the main problems with the former approach is that object
23: instantiation and duplication is very hard to control, a problem which
24: can not only lead to inefficient development but also often to strange
25: run-time behavior. Changing the object model to a handle oriented
26: model will allow the addressing of many needs such as destructors,
27: de-referencing method return values, tight control of object
28: duplication and more.
29:
30: Overview
31: --------
32:
33: The proposed object model is very much influenced by the Java
34: model. In general, when you create a new object you will be getting a
35: handle to the object instead of the object itself. When this handle is
36: sent to functions, assigned and copied it is only the handle which is
37: copied/sent/assigned. The object itself is never copied nor
38: duplicated. This results in all handles of this object to always point
39: at the same object making it a very consistent solution and saving
40: unnecessary duplication and confusing behavior.
41:
42: Functionality
43: -------------
44:
45: After this change the basic use of objects will be almost identical to
46: previous versions of the scripting engine. However, you won't bump
47: into awkward and confusing copying & destructing of objects. In order
48: to create and use a new object instance you will do the following:
49: $object = new MyClass(); $object->method();
50:
51: The previous code will assign $object the handle of a new instance of
52: the class MyClass and call one of its methods.
53:
54:
55: Consider the following code:
56:
57: 1 class MyClass
58: 2 {
59: 3 function setMember($value)
60: 4 {
61: 5 $this->member = $value;
62: 6 }
63: 7
64: 8 function getMember()
65: 9 {
66: 10 return $this->member;
67: 11 }
68: 12 }
69: 13
70: 14 function foo($obj)
71: 15 {
72: 16 $obj->setMember("foo");
73: 17 }
74: 18
75: 19 $object = new MyClass();
76: 20 $object->setMember("bar");
77: 21 foo($object);
78: 22 print $object->getMember();
79:
80: Without the new Java-like handles, at line 20 the objects' data member
81: member is set to the string value of "bar". Because of the internal
82: representation of objects in the Zend Engine 1.0, the object is marked
83: as a reference, and when it is sent by value to the function foo, it
84: is duplicated (!). Therefore, the call to foo() on line 21 will
85: result in the $obj->setMember("foo") call being called on a duplicate
86: of $object. Line 22 will then result in "bar" being printed.
87:
88: This is how the scripting engine has worked until today. Most
89: developers are probably unaware of the fact that they aren't always
90: talking to the same object but often duplicates; others may have
91: realized this can usually be solved by always passing objects by
92: reference (unless a replica is actually desired, which is uncommon).
93:
94: The new object model will allow for a much more intuitive
95: implementation of the code. On line 21, the object's handle (ID) is
96: passed to foo() by value. Inside foo(), the object is fetched
97: according to this handle and, therefore, the setMember() method is
98: called on the originally instantiated object and not a copy. Line 22
99: will therefore result in "foo" being printed. This approach gives
100: developers tighter control of when objects are created and duplicated.
101: An additional not-as-important benefit is that the object handle will
102: be passed to foo() by value, which most probably will also save
103: unnecessary duplication of the value containing the ID itself and thus
104: additionally improving run-time performance.
105:
106: This was just a simple description of why the new object model solves
107: awkward behavior and makes object handling much easier, intuitive and
108: efficient. The importance of this change goes far beyond what is
109: mentioned in this section as you will see in further sections which
110: describe new features with a majority of them being based on this
111: change.
112:
113: Compatibility Notes
114: --------------------
115:
116: Many PHP programmers aren't even aware of the copying quirks of the
117: current object model and, therefore, there is a relatively good chance
118: that the amount of PHP applications that will work out of the box or
119: after a very small amount of modifications would be high.
120:
121: To simplify migration, version 2.0 will support an optional
122: 'auto-clone' feature, which will perform a cloning of the object
123: whenever it would have been copied in version 1.0. Optionally, it
124: will also be possible to request that the engine will emit an E_NOTICE
125: message whenever such an automatic clone occurs, in order to allow
126: developers to gradually migrate to the version 2.0-style behavior
127: (without automatic clones).
128:
129: Dependencies
130: ------------
131:
132: The new object model is not dependent on other features. Many of the
133: other Zend Engine 2.0 features, such as the $foo->bar()->barbara()
134: syntax, destructors and others completely rely on this new object
135: model.
136:
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