File:  [ELWIX - Embedded LightWeight unIX -] / embedaddon / pimd / libite / tree.h
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs - revision graph
Wed Jun 14 09:12:58 2017 UTC (7 years, 3 months ago) by misho
Branches: pimd, MAIN
CVS tags: v2_3_2, HEAD
libite

    1: /*	$OpenBSD: tree.h,v 1.14 2015/05/25 03:07:49 deraadt Exp $	*/
    2: /*
    3:  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
    4:  * All rights reserved.
    5:  *
    6:  * Redistribution and use in source and binary forms, with or without
    7:  * modification, are permitted provided that the following conditions
    8:  * are met:
    9:  * 1. Redistributions of source code must retain the above copyright
   10:  *    notice, this list of conditions and the following disclaimer.
   11:  * 2. Redistributions in binary form must reproduce the above copyright
   12:  *    notice, this list of conditions and the following disclaimer in the
   13:  *    documentation and/or other materials provided with the distribution.
   14:  *
   15:  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
   16:  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
   17:  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   18:  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
   19:  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
   20:  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   21:  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
   22:  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   23:  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
   24:  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   25:  */
   26: 
   27: #ifndef	_SYS_TREE_H_
   28: #define	_SYS_TREE_H_
   29: 
   30: /*
   31:  * This file defines data structures for different types of trees:
   32:  * splay trees and red-black trees.
   33:  *
   34:  * A splay tree is a self-organizing data structure.  Every operation
   35:  * on the tree causes a splay to happen.  The splay moves the requested
   36:  * node to the root of the tree and partly rebalances it.
   37:  *
   38:  * This has the benefit that request locality causes faster lookups as
   39:  * the requested nodes move to the top of the tree.  On the other hand,
   40:  * every lookup causes memory writes.
   41:  *
   42:  * The Balance Theorem bounds the total access time for m operations
   43:  * and n inserts on an initially empty tree as O((m + n)lg n).  The
   44:  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
   45:  *
   46:  * A red-black tree is a binary search tree with the node color as an
   47:  * extra attribute.  It fulfills a set of conditions:
   48:  *	- every search path from the root to a leaf consists of the
   49:  *	  same number of black nodes,
   50:  *	- each red node (except for the root) has a black parent,
   51:  *	- each leaf node is black.
   52:  *
   53:  * Every operation on a red-black tree is bounded as O(lg n).
   54:  * The maximum height of a red-black tree is 2lg (n+1).
   55:  */
   56: 
   57: #define SPLAY_HEAD(name, type)						\
   58: struct name {								\
   59: 	struct type *sph_root; /* root of the tree */			\
   60: }
   61: 
   62: #define SPLAY_INITIALIZER(root)						\
   63: 	{ NULL }
   64: 
   65: #define SPLAY_INIT(root) do {						\
   66: 	(root)->sph_root = NULL;					\
   67: } while (0)
   68: 
   69: #define SPLAY_ENTRY(type)						\
   70: struct {								\
   71: 	struct type *spe_left; /* left element */			\
   72: 	struct type *spe_right; /* right element */			\
   73: }
   74: 
   75: #define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
   76: #define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
   77: #define SPLAY_ROOT(head)		(head)->sph_root
   78: #define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
   79: 
   80: /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
   81: #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
   82: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
   83: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
   84: 	(head)->sph_root = tmp;						\
   85: } while (0)
   86: 
   87: #define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
   88: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
   89: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
   90: 	(head)->sph_root = tmp;						\
   91: } while (0)
   92: 
   93: #define SPLAY_LINKLEFT(head, tmp, field) do {				\
   94: 	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
   95: 	tmp = (head)->sph_root;						\
   96: 	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
   97: } while (0)
   98: 
   99: #define SPLAY_LINKRIGHT(head, tmp, field) do {				\
  100: 	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
  101: 	tmp = (head)->sph_root;						\
  102: 	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
  103: } while (0)
  104: 
  105: #define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
  106: 	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
  107: 	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
  108: 	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
  109: 	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
  110: } while (0)
  111: 
  112: /* Generates prototypes and inline functions */
  113: 
  114: #define SPLAY_PROTOTYPE(name, type, field, cmp)				\
  115: void name##_SPLAY(struct name *, struct type *);			\
  116: void name##_SPLAY_MINMAX(struct name *, int);				\
  117: struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
  118: struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
  119: 									\
  120: /* Finds the node with the same key as elm */				\
  121: static __inline struct type *						\
  122: name##_SPLAY_FIND(struct name *head, struct type *elm)			\
  123: {									\
  124: 	if (SPLAY_EMPTY(head))						\
  125: 		return(NULL);						\
  126: 	name##_SPLAY(head, elm);					\
  127: 	if ((cmp)(elm, (head)->sph_root) == 0)				\
  128: 		return (head->sph_root);				\
  129: 	return (NULL);							\
  130: }									\
  131: 									\
  132: static __inline struct type *						\
  133: name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
  134: {									\
  135: 	name##_SPLAY(head, elm);					\
  136: 	if (SPLAY_RIGHT(elm, field) != NULL) {				\
  137: 		elm = SPLAY_RIGHT(elm, field);				\
  138: 		while (SPLAY_LEFT(elm, field) != NULL) {		\
  139: 			elm = SPLAY_LEFT(elm, field);			\
  140: 		}							\
  141: 	} else								\
  142: 		elm = NULL;						\
  143: 	return (elm);							\
  144: }									\
  145: 									\
  146: static __inline struct type *						\
  147: name##_SPLAY_MIN_MAX(struct name *head, int val)			\
  148: {									\
  149: 	name##_SPLAY_MINMAX(head, val);					\
  150:         return (SPLAY_ROOT(head));					\
  151: }
  152: 
  153: /* Main splay operation.
  154:  * Moves node close to the key of elm to top
  155:  */
  156: #define SPLAY_GENERATE(name, type, field, cmp)				\
  157: struct type *								\
  158: name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
  159: {									\
  160:     if (SPLAY_EMPTY(head)) {						\
  161: 	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
  162:     } else {								\
  163: 	    int __comp;							\
  164: 	    name##_SPLAY(head, elm);					\
  165: 	    __comp = (cmp)(elm, (head)->sph_root);			\
  166: 	    if(__comp < 0) {						\
  167: 		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
  168: 		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
  169: 		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
  170: 	    } else if (__comp > 0) {					\
  171: 		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
  172: 		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
  173: 		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
  174: 	    } else							\
  175: 		    return ((head)->sph_root);				\
  176:     }									\
  177:     (head)->sph_root = (elm);						\
  178:     return (NULL);							\
  179: }									\
  180: 									\
  181: struct type *								\
  182: name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
  183: {									\
  184: 	struct type *__tmp;						\
  185: 	if (SPLAY_EMPTY(head))						\
  186: 		return (NULL);						\
  187: 	name##_SPLAY(head, elm);					\
  188: 	if ((cmp)(elm, (head)->sph_root) == 0) {			\
  189: 		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
  190: 			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
  191: 		} else {						\
  192: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  193: 			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
  194: 			name##_SPLAY(head, elm);			\
  195: 			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
  196: 		}							\
  197: 		return (elm);						\
  198: 	}								\
  199: 	return (NULL);							\
  200: }									\
  201: 									\
  202: void									\
  203: name##_SPLAY(struct name *head, struct type *elm)			\
  204: {									\
  205: 	struct type __node, *__left, *__right, *__tmp;			\
  206: 	int __comp;							\
  207: \
  208: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  209: 	__left = __right = &__node;					\
  210: \
  211: 	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
  212: 		if (__comp < 0) {					\
  213: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  214: 			if (__tmp == NULL)				\
  215: 				break;					\
  216: 			if ((cmp)(elm, __tmp) < 0){			\
  217: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  218: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  219: 					break;				\
  220: 			}						\
  221: 			SPLAY_LINKLEFT(head, __right, field);		\
  222: 		} else if (__comp > 0) {				\
  223: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  224: 			if (__tmp == NULL)				\
  225: 				break;					\
  226: 			if ((cmp)(elm, __tmp) > 0){			\
  227: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  228: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  229: 					break;				\
  230: 			}						\
  231: 			SPLAY_LINKRIGHT(head, __left, field);		\
  232: 		}							\
  233: 	}								\
  234: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  235: }									\
  236: 									\
  237: /* Splay with either the minimum or the maximum element			\
  238:  * Used to find minimum or maximum element in tree.			\
  239:  */									\
  240: void name##_SPLAY_MINMAX(struct name *head, int __comp) \
  241: {									\
  242: 	struct type __node, *__left, *__right, *__tmp;			\
  243: \
  244: 	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
  245: 	__left = __right = &__node;					\
  246: \
  247: 	while (1) {							\
  248: 		if (__comp < 0) {					\
  249: 			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
  250: 			if (__tmp == NULL)				\
  251: 				break;					\
  252: 			if (__comp < 0){				\
  253: 				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
  254: 				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
  255: 					break;				\
  256: 			}						\
  257: 			SPLAY_LINKLEFT(head, __right, field);		\
  258: 		} else if (__comp > 0) {				\
  259: 			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
  260: 			if (__tmp == NULL)				\
  261: 				break;					\
  262: 			if (__comp > 0) {				\
  263: 				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
  264: 				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
  265: 					break;				\
  266: 			}						\
  267: 			SPLAY_LINKRIGHT(head, __left, field);		\
  268: 		}							\
  269: 	}								\
  270: 	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
  271: }
  272: 
  273: #define SPLAY_NEGINF	-1
  274: #define SPLAY_INF	1
  275: 
  276: #define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
  277: #define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
  278: #define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
  279: #define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
  280: #define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  281: 					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
  282: #define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
  283: 					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
  284: 
  285: #define SPLAY_FOREACH(x, name, head)					\
  286: 	for ((x) = SPLAY_MIN(name, head);				\
  287: 	     (x) != NULL;						\
  288: 	     (x) = SPLAY_NEXT(name, head, x))
  289: 
  290: /* Macros that define a red-black tree */
  291: #define RB_HEAD(name, type)						\
  292: struct name {								\
  293: 	struct type *rbh_root; /* root of the tree */			\
  294: }
  295: 
  296: #define RB_INITIALIZER(root)						\
  297: 	{ NULL }
  298: 
  299: #define RB_INIT(root) do {						\
  300: 	(root)->rbh_root = NULL;					\
  301: } while (0)
  302: 
  303: #define RB_BLACK	0
  304: #define RB_RED		1
  305: #define RB_ENTRY(type)							\
  306: struct {								\
  307: 	struct type *rbe_left;		/* left element */		\
  308: 	struct type *rbe_right;		/* right element */		\
  309: 	struct type *rbe_parent;	/* parent element */		\
  310: 	int rbe_color;			/* node color */		\
  311: }
  312: 
  313: #define RB_LEFT(elm, field)		(elm)->field.rbe_left
  314: #define RB_RIGHT(elm, field)		(elm)->field.rbe_right
  315: #define RB_PARENT(elm, field)		(elm)->field.rbe_parent
  316: #define RB_COLOR(elm, field)		(elm)->field.rbe_color
  317: #define RB_ROOT(head)			(head)->rbh_root
  318: #define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
  319: 
  320: #define RB_SET(elm, parent, field) do {					\
  321: 	RB_PARENT(elm, field) = parent;					\
  322: 	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
  323: 	RB_COLOR(elm, field) = RB_RED;					\
  324: } while (0)
  325: 
  326: #define RB_SET_BLACKRED(black, red, field) do {				\
  327: 	RB_COLOR(black, field) = RB_BLACK;				\
  328: 	RB_COLOR(red, field) = RB_RED;					\
  329: } while (0)
  330: 
  331: #ifndef RB_AUGMENT
  332: #define RB_AUGMENT(x)	do {} while (0)
  333: #endif
  334: 
  335: #define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
  336: 	(tmp) = RB_RIGHT(elm, field);					\
  337: 	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
  338: 		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
  339: 	}								\
  340: 	RB_AUGMENT(elm);						\
  341: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
  342: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
  343: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
  344: 		else							\
  345: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
  346: 	} else								\
  347: 		(head)->rbh_root = (tmp);				\
  348: 	RB_LEFT(tmp, field) = (elm);					\
  349: 	RB_PARENT(elm, field) = (tmp);					\
  350: 	RB_AUGMENT(tmp);						\
  351: 	if ((RB_PARENT(tmp, field)))					\
  352: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
  353: } while (0)
  354: 
  355: #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
  356: 	(tmp) = RB_LEFT(elm, field);					\
  357: 	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
  358: 		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
  359: 	}								\
  360: 	RB_AUGMENT(elm);						\
  361: 	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
  362: 		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
  363: 			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
  364: 		else							\
  365: 			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
  366: 	} else								\
  367: 		(head)->rbh_root = (tmp);				\
  368: 	RB_RIGHT(tmp, field) = (elm);					\
  369: 	RB_PARENT(elm, field) = (tmp);					\
  370: 	RB_AUGMENT(tmp);						\
  371: 	if ((RB_PARENT(tmp, field)))					\
  372: 		RB_AUGMENT(RB_PARENT(tmp, field));			\
  373: } while (0)
  374: 
  375: /* Generates prototypes and inline functions */
  376: #define	RB_PROTOTYPE(name, type, field, cmp)				\
  377: 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
  378: #define	RB_PROTOTYPE_STATIC(name, type, field, cmp)			\
  379: 	RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
  380: #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)		\
  381: attr void name##_RB_INSERT_COLOR(struct name *, struct type *);		\
  382: attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
  383: attr struct type *name##_RB_REMOVE(struct name *, struct type *);	\
  384: attr struct type *name##_RB_INSERT(struct name *, struct type *);	\
  385: attr struct type *name##_RB_FIND(struct name *, struct type *);		\
  386: attr struct type *name##_RB_NFIND(struct name *, struct type *);	\
  387: attr struct type *name##_RB_NEXT(struct type *);			\
  388: attr struct type *name##_RB_PREV(struct type *);			\
  389: attr struct type *name##_RB_MINMAX(struct name *, int);			\
  390: 									\
  391: 
  392: /* Main rb operation.
  393:  * Moves node close to the key of elm to top
  394:  */
  395: #define	RB_GENERATE(name, type, field, cmp)				\
  396: 	RB_GENERATE_INTERNAL(name, type, field, cmp,)
  397: #define	RB_GENERATE_STATIC(name, type, field, cmp)			\
  398: 	RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
  399: #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)		\
  400: attr void								\
  401: name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
  402: {									\
  403: 	struct type *parent, *gparent, *tmp;				\
  404: 	while ((parent = RB_PARENT(elm, field)) &&			\
  405: 	    RB_COLOR(parent, field) == RB_RED) {			\
  406: 		gparent = RB_PARENT(parent, field);			\
  407: 		if (parent == RB_LEFT(gparent, field)) {		\
  408: 			tmp = RB_RIGHT(gparent, field);			\
  409: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
  410: 				RB_COLOR(tmp, field) = RB_BLACK;	\
  411: 				RB_SET_BLACKRED(parent, gparent, field);\
  412: 				elm = gparent;				\
  413: 				continue;				\
  414: 			}						\
  415: 			if (RB_RIGHT(parent, field) == elm) {		\
  416: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  417: 				tmp = parent;				\
  418: 				parent = elm;				\
  419: 				elm = tmp;				\
  420: 			}						\
  421: 			RB_SET_BLACKRED(parent, gparent, field);	\
  422: 			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
  423: 		} else {						\
  424: 			tmp = RB_LEFT(gparent, field);			\
  425: 			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
  426: 				RB_COLOR(tmp, field) = RB_BLACK;	\
  427: 				RB_SET_BLACKRED(parent, gparent, field);\
  428: 				elm = gparent;				\
  429: 				continue;				\
  430: 			}						\
  431: 			if (RB_LEFT(parent, field) == elm) {		\
  432: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  433: 				tmp = parent;				\
  434: 				parent = elm;				\
  435: 				elm = tmp;				\
  436: 			}						\
  437: 			RB_SET_BLACKRED(parent, gparent, field);	\
  438: 			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
  439: 		}							\
  440: 	}								\
  441: 	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
  442: }									\
  443: 									\
  444: attr void								\
  445: name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
  446: {									\
  447: 	struct type *tmp;						\
  448: 	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
  449: 	    elm != RB_ROOT(head)) {					\
  450: 		if (RB_LEFT(parent, field) == elm) {			\
  451: 			tmp = RB_RIGHT(parent, field);			\
  452: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
  453: 				RB_SET_BLACKRED(tmp, parent, field);	\
  454: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  455: 				tmp = RB_RIGHT(parent, field);		\
  456: 			}						\
  457: 			if ((RB_LEFT(tmp, field) == NULL ||		\
  458: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
  459: 			    (RB_RIGHT(tmp, field) == NULL ||		\
  460: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
  461: 				RB_COLOR(tmp, field) = RB_RED;		\
  462: 				elm = parent;				\
  463: 				parent = RB_PARENT(elm, field);		\
  464: 			} else {					\
  465: 				if (RB_RIGHT(tmp, field) == NULL ||	\
  466: 				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
  467: 					struct type *oleft;		\
  468: 					if ((oleft = RB_LEFT(tmp, field)))\
  469: 						RB_COLOR(oleft, field) = RB_BLACK;\
  470: 					RB_COLOR(tmp, field) = RB_RED;	\
  471: 					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
  472: 					tmp = RB_RIGHT(parent, field);	\
  473: 				}					\
  474: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
  475: 				RB_COLOR(parent, field) = RB_BLACK;	\
  476: 				if (RB_RIGHT(tmp, field))		\
  477: 					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
  478: 				RB_ROTATE_LEFT(head, parent, tmp, field);\
  479: 				elm = RB_ROOT(head);			\
  480: 				break;					\
  481: 			}						\
  482: 		} else {						\
  483: 			tmp = RB_LEFT(parent, field);			\
  484: 			if (RB_COLOR(tmp, field) == RB_RED) {		\
  485: 				RB_SET_BLACKRED(tmp, parent, field);	\
  486: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  487: 				tmp = RB_LEFT(parent, field);		\
  488: 			}						\
  489: 			if ((RB_LEFT(tmp, field) == NULL ||		\
  490: 			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
  491: 			    (RB_RIGHT(tmp, field) == NULL ||		\
  492: 			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
  493: 				RB_COLOR(tmp, field) = RB_RED;		\
  494: 				elm = parent;				\
  495: 				parent = RB_PARENT(elm, field);		\
  496: 			} else {					\
  497: 				if (RB_LEFT(tmp, field) == NULL ||	\
  498: 				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
  499: 					struct type *oright;		\
  500: 					if ((oright = RB_RIGHT(tmp, field)))\
  501: 						RB_COLOR(oright, field) = RB_BLACK;\
  502: 					RB_COLOR(tmp, field) = RB_RED;	\
  503: 					RB_ROTATE_LEFT(head, tmp, oright, field);\
  504: 					tmp = RB_LEFT(parent, field);	\
  505: 				}					\
  506: 				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
  507: 				RB_COLOR(parent, field) = RB_BLACK;	\
  508: 				if (RB_LEFT(tmp, field))		\
  509: 					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
  510: 				RB_ROTATE_RIGHT(head, parent, tmp, field);\
  511: 				elm = RB_ROOT(head);			\
  512: 				break;					\
  513: 			}						\
  514: 		}							\
  515: 	}								\
  516: 	if (elm)							\
  517: 		RB_COLOR(elm, field) = RB_BLACK;			\
  518: }									\
  519: 									\
  520: attr struct type *							\
  521: name##_RB_REMOVE(struct name *head, struct type *elm)			\
  522: {									\
  523: 	struct type *child, *parent, *old = elm;			\
  524: 	int color;							\
  525: 	if (RB_LEFT(elm, field) == NULL)				\
  526: 		child = RB_RIGHT(elm, field);				\
  527: 	else if (RB_RIGHT(elm, field) == NULL)				\
  528: 		child = RB_LEFT(elm, field);				\
  529: 	else {								\
  530: 		struct type *left;					\
  531: 		elm = RB_RIGHT(elm, field);				\
  532: 		while ((left = RB_LEFT(elm, field)))			\
  533: 			elm = left;					\
  534: 		child = RB_RIGHT(elm, field);				\
  535: 		parent = RB_PARENT(elm, field);				\
  536: 		color = RB_COLOR(elm, field);				\
  537: 		if (child)						\
  538: 			RB_PARENT(child, field) = parent;		\
  539: 		if (parent) {						\
  540: 			if (RB_LEFT(parent, field) == elm)		\
  541: 				RB_LEFT(parent, field) = child;		\
  542: 			else						\
  543: 				RB_RIGHT(parent, field) = child;	\
  544: 			RB_AUGMENT(parent);				\
  545: 		} else							\
  546: 			RB_ROOT(head) = child;				\
  547: 		if (RB_PARENT(elm, field) == old)			\
  548: 			parent = elm;					\
  549: 		(elm)->field = (old)->field;				\
  550: 		if (RB_PARENT(old, field)) {				\
  551: 			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
  552: 				RB_LEFT(RB_PARENT(old, field), field) = elm;\
  553: 			else						\
  554: 				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
  555: 			RB_AUGMENT(RB_PARENT(old, field));		\
  556: 		} else							\
  557: 			RB_ROOT(head) = elm;				\
  558: 		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
  559: 		if (RB_RIGHT(old, field))				\
  560: 			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
  561: 		if (parent) {						\
  562: 			left = parent;					\
  563: 			do {						\
  564: 				RB_AUGMENT(left);			\
  565: 			} while ((left = RB_PARENT(left, field)));	\
  566: 		}							\
  567: 		goto color;						\
  568: 	}								\
  569: 	parent = RB_PARENT(elm, field);					\
  570: 	color = RB_COLOR(elm, field);					\
  571: 	if (child)							\
  572: 		RB_PARENT(child, field) = parent;			\
  573: 	if (parent) {							\
  574: 		if (RB_LEFT(parent, field) == elm)			\
  575: 			RB_LEFT(parent, field) = child;			\
  576: 		else							\
  577: 			RB_RIGHT(parent, field) = child;		\
  578: 		RB_AUGMENT(parent);					\
  579: 	} else								\
  580: 		RB_ROOT(head) = child;					\
  581: color:									\
  582: 	if (color == RB_BLACK)						\
  583: 		name##_RB_REMOVE_COLOR(head, parent, child);		\
  584: 	return (old);							\
  585: }									\
  586: 									\
  587: /* Inserts a node into the RB tree */					\
  588: attr struct type *							\
  589: name##_RB_INSERT(struct name *head, struct type *elm)			\
  590: {									\
  591: 	struct type *tmp;						\
  592: 	struct type *parent = NULL;					\
  593: 	int comp = 0;							\
  594: 	tmp = RB_ROOT(head);						\
  595: 	while (tmp) {							\
  596: 		parent = tmp;						\
  597: 		comp = (cmp)(elm, parent);				\
  598: 		if (comp < 0)						\
  599: 			tmp = RB_LEFT(tmp, field);			\
  600: 		else if (comp > 0)					\
  601: 			tmp = RB_RIGHT(tmp, field);			\
  602: 		else							\
  603: 			return (tmp);					\
  604: 	}								\
  605: 	RB_SET(elm, parent, field);					\
  606: 	if (parent != NULL) {						\
  607: 		if (comp < 0)						\
  608: 			RB_LEFT(parent, field) = elm;			\
  609: 		else							\
  610: 			RB_RIGHT(parent, field) = elm;			\
  611: 		RB_AUGMENT(parent);					\
  612: 	} else								\
  613: 		RB_ROOT(head) = elm;					\
  614: 	name##_RB_INSERT_COLOR(head, elm);				\
  615: 	return (NULL);							\
  616: }									\
  617: 									\
  618: /* Finds the node with the same key as elm */				\
  619: attr struct type *							\
  620: name##_RB_FIND(struct name *head, struct type *elm)			\
  621: {									\
  622: 	struct type *tmp = RB_ROOT(head);				\
  623: 	int comp;							\
  624: 	while (tmp) {							\
  625: 		comp = cmp(elm, tmp);					\
  626: 		if (comp < 0)						\
  627: 			tmp = RB_LEFT(tmp, field);			\
  628: 		else if (comp > 0)					\
  629: 			tmp = RB_RIGHT(tmp, field);			\
  630: 		else							\
  631: 			return (tmp);					\
  632: 	}								\
  633: 	return (NULL);							\
  634: }									\
  635: 									\
  636: /* Finds the first node greater than or equal to the search key */	\
  637: attr struct type *							\
  638: name##_RB_NFIND(struct name *head, struct type *elm)			\
  639: {									\
  640: 	struct type *tmp = RB_ROOT(head);				\
  641: 	struct type *res = NULL;					\
  642: 	int comp;							\
  643: 	while (tmp) {							\
  644: 		comp = cmp(elm, tmp);					\
  645: 		if (comp < 0) {						\
  646: 			res = tmp;					\
  647: 			tmp = RB_LEFT(tmp, field);			\
  648: 		}							\
  649: 		else if (comp > 0)					\
  650: 			tmp = RB_RIGHT(tmp, field);			\
  651: 		else							\
  652: 			return (tmp);					\
  653: 	}								\
  654: 	return (res);							\
  655: }									\
  656: 									\
  657: /* ARGSUSED */								\
  658: attr struct type *							\
  659: name##_RB_NEXT(struct type *elm)					\
  660: {									\
  661: 	if (RB_RIGHT(elm, field)) {					\
  662: 		elm = RB_RIGHT(elm, field);				\
  663: 		while (RB_LEFT(elm, field))				\
  664: 			elm = RB_LEFT(elm, field);			\
  665: 	} else {							\
  666: 		if (RB_PARENT(elm, field) &&				\
  667: 		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
  668: 			elm = RB_PARENT(elm, field);			\
  669: 		else {							\
  670: 			while (RB_PARENT(elm, field) &&			\
  671: 			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
  672: 				elm = RB_PARENT(elm, field);		\
  673: 			elm = RB_PARENT(elm, field);			\
  674: 		}							\
  675: 	}								\
  676: 	return (elm);							\
  677: }									\
  678: 									\
  679: /* ARGSUSED */								\
  680: attr struct type *							\
  681: name##_RB_PREV(struct type *elm)					\
  682: {									\
  683: 	if (RB_LEFT(elm, field)) {					\
  684: 		elm = RB_LEFT(elm, field);				\
  685: 		while (RB_RIGHT(elm, field))				\
  686: 			elm = RB_RIGHT(elm, field);			\
  687: 	} else {							\
  688: 		if (RB_PARENT(elm, field) &&				\
  689: 		    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))	\
  690: 			elm = RB_PARENT(elm, field);			\
  691: 		else {							\
  692: 			while (RB_PARENT(elm, field) &&			\
  693: 			    (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
  694: 				elm = RB_PARENT(elm, field);		\
  695: 			elm = RB_PARENT(elm, field);			\
  696: 		}							\
  697: 	}								\
  698: 	return (elm);							\
  699: }									\
  700: 									\
  701: attr struct type *							\
  702: name##_RB_MINMAX(struct name *head, int val)				\
  703: {									\
  704: 	struct type *tmp = RB_ROOT(head);				\
  705: 	struct type *parent = NULL;					\
  706: 	while (tmp) {							\
  707: 		parent = tmp;						\
  708: 		if (val < 0)						\
  709: 			tmp = RB_LEFT(tmp, field);			\
  710: 		else							\
  711: 			tmp = RB_RIGHT(tmp, field);			\
  712: 	}								\
  713: 	return (parent);						\
  714: }
  715: 
  716: #define RB_NEGINF	-1
  717: #define RB_INF	1
  718: 
  719: #define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
  720: #define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
  721: #define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
  722: #define RB_NFIND(name, x, y)	name##_RB_NFIND(x, y)
  723: #define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
  724: #define RB_PREV(name, x, y)	name##_RB_PREV(y)
  725: #define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
  726: #define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
  727: 
  728: #define RB_FOREACH(x, name, head)					\
  729: 	for ((x) = RB_MIN(name, head);					\
  730: 	     (x) != NULL;						\
  731: 	     (x) = name##_RB_NEXT(x))
  732: 
  733: #define RB_FOREACH_SAFE(x, name, head, y)				\
  734: 	for ((x) = RB_MIN(name, head);					\
  735: 	    ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);		\
  736: 	     (x) = (y))
  737: 
  738: #define RB_FOREACH_REVERSE(x, name, head)				\
  739: 	for ((x) = RB_MAX(name, head);					\
  740: 	     (x) != NULL;						\
  741: 	     (x) = name##_RB_PREV(x))
  742: 
  743: #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)			\
  744: 	for ((x) = RB_MAX(name, head);					\
  745: 	    ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);		\
  746: 	     (x) = (y))
  747: 
  748: #endif	/* _SYS_TREE_H_ */

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