/* * Copyright (C) 2009-2015 Tobias Brunner * Copyright (C) 2005-2007 Martin Willi * Copyright (C) 2005 Jan Hutter * HSR Hochschule fuer Technik Rapperswil * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. See . * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */ /** * @defgroup scheduler scheduler * @{ @ingroup processing */ #ifndef SCHEDULER_H_ #define SCHEDULER_H_ typedef struct scheduler_t scheduler_t; #include #include /** * The scheduler queues timed events which are then passed to the processor. * * The scheduler is implemented as a heap. A heap is a special kind of tree- * based data structure that satisfies the following property: if B is a child * node of A, then key(A) >= (or <=) key(B). So either the element with the * greatest (max-heap) or the smallest (min-heap) key is the root of the heap. * We use a min-heap with the key being the absolute unix time at which an * event is scheduled. So the root is always the event that will fire next. * * An earlier implementation of the scheduler used a sorted linked list to store * the events. That had the advantage that removing the next event was extremely * fast, also, adding an event scheduled before or after all other events was * equally fast (all in O(1)). The problem was, though, that adding an event * in-between got slower, as the number of events grew larger (O(n)). * For each connection there could be several events: IKE-rekey, NAT-keepalive, * retransmissions, expire (half-open), and others. So a gateway that probably * has to handle thousands of concurrent connections has to be able to queue a * large number of events as fast as possible. Locking makes this even worse, to * provide thread-safety, no events can be processed, while an event is queued, * so making the insertion fast is even more important. * * That's the advantage of the heap. Adding an element to the heap can be * achieved in O(log n) - on the other hand, removing the root node also * requires O(log n) operations. Consider 10000 queued events. Inserting a new * event in the list implementation required up to 10000 comparisons. In the * heap implementation, the worst case is about 13.3 comparisons. That's a * drastic improvement. * * The implementation itself uses a binary tree mapped to a one-based array to * store the elements. This reduces storage overhead and simplifies navigation: * the children of the node at position n are at position 2n and 2n+1 (likewise * the parent node of the node at position n is at position [n/2]). Thus, * navigating up and down the tree is reduced to simple index computations. * * Adding an element to the heap works as follows: The heap is always filled * from left to right, until a row is full, then the next row is filled. Mapped * to an array this gets as simple as putting the new element to the first free * position. In a one-based array that position equals the number of elements * currently stored in the heap. Then the heap property has to be restored, i.e. * the new element has to be "bubbled up" the tree until the parent node's key * is smaller or the element got the new root of the tree. * * Removing the next event from the heap works similarly. The event itself is * the root node and stored at position 1 of the array. After removing it, the * root has to be replaced and the heap property has to be restored. This is * done by moving the bottom element (last row, rightmost element) to the root * and then "seep it down" by swapping it with child nodes until none of the * children has a smaller key or it is again a leaf node. */ struct scheduler_t { /** * Adds a event to the queue, using a relative time offset in s. * * @param job job to schedule * @param time relative time to schedule job, in s */ void (*schedule_job) (scheduler_t *this, job_t *job, uint32_t s); /** * Adds a event to the queue, using a relative time offset in ms. * * @param job job to schedule * @param time relative time to schedule job, in ms */ void (*schedule_job_ms) (scheduler_t *this, job_t *job, uint32_t ms); /** * Adds a event to the queue, using an absolute time. * * The passed timeval should be calculated based on the time_monotonic() * function. * * @param job job to schedule * @param time absolute time to schedule job */ void (*schedule_job_tv) (scheduler_t *this, job_t *job, timeval_t tv); /** * Returns number of jobs scheduled. * * @return number of scheduled jobs */ u_int (*get_job_load) (scheduler_t *this); /** * Remove all scheduled jobs. */ void (*flush)(scheduler_t *this); /** * Destroys a scheduler object. */ void (*destroy) (scheduler_t *this); }; /** * Create a scheduler. * * @return scheduler_t object */ scheduler_t *scheduler_create(void); #endif /** SCHEDULER_H_ @}*/