/*
* LibAxl: Another XML library
* Copyright (C) 2006 Advanced Software Production Line, S.L.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA
*
* You may find a copy of the license under this software is released
* at COPYING file. This is LGPL software: you are welcome to
* develop proprietary applications using this library without any
* royalty or fee but returning back any change, improvement or
* addition in the form of source code, project image, documentation
* patches, etc.
*
* For commercial support on build XML enabled solutions contact us:
*
* Postal address:
* Advanced Software Production Line, S.L.
* Edificio Alius A, Oficina 102,
* C/ Antonio Suarez Nº 10,
* Alcalá de Henares 28802 Madrid
* Spain
*
* Email address:
* info@aspl.es - http://www.aspl.es/xml
*/
#include <axl.h>
#define LOG_DOMAIN "axl-factory"
typedef struct _axlItemBlock axlItemBlock;
struct _axlItemBlock {
axlPointer items;
axlItemBlock * next;
};
struct _axlFactory {
int count;
int step;
int type_size;
int spare_max;
int spare_next;
axlPointer * spares;
axlItemBlock * block;
};
/**
* @internal Allows to create a new factory, for the provided
* type.
*
* This will cause the function to return an axlFactory with blocks
* initialized.
*
* @param type The type to initialize the factory created.
*
* @return A newly allocated factory.
*/
axlFactory * axl_factory_create (int size_of_type)
{
axlFactory * result;
result = axl_new (axlFactory, 1);
result->type_size = size_of_type;
result->step = 256 / size_of_type;
/* create available block */
result->block = axl_new (axlItemBlock, 1);
result->block->items = axl_calloc (result->step, size_of_type);
return result;
} /* end axl_factory_create */
/**
* @internal Function that allows to get a block from the factory.
*
* @param factory The factory that is being used to allocate more
* memory.
*
* @return A reference to newly allocated memory.
*/
axlPointer axl_factory_get (axlFactory * factory)
{
axlItemBlock * block;
axlPointer result;
/* check if we have spares available */
if (factory->spare_max > 0 && factory->spare_next >= 0) {
result = factory->spares[factory->spare_next];
factory->spare_next--;
return result;
} /* end if */
/* update factory allocated elements */
factory->count++;
if ((factory->count) > factory->step) {
if (factory->step == (256 / factory->type_size))
factory->step = 512 / factory->type_size;
else if (factory->step == (512 / factory->type_size))
factory->step = 1024 / factory->type_size;
else if (factory->step == (1024 / factory->type_size))
factory->step = 2048 / factory->type_size;
block = axl_new (axlItemBlock, 1);
block->items = axl_calloc (factory->step, factory->type_size);
factory->count = 1;
block->next = factory->block;
factory->block = block;
} /* end if */
return ((char *)factory->block->items) + ((factory->count - 1) * factory->type_size);
} /* end if */
void axl_factory_release_spare (axlFactory * factory, axlPointer node)
{
/* check if we have spare structure avaialble */
if (factory->spare_max == 0) {
/* basic case, where spares structure is not ready (no
* previous release done). We initialize and set
* maximum spare capacity to 1 and next spare pointer
* to retrieve on next axl_factory_get set to 0 */
factory->spares = axl_new (axlPointer, 10);
factory->spare_max = 9;
factory->spare_next = 0;
} else if (factory->spare_max > factory->spare_next) {
/* found that we have available spare pointer capacity
* and spare next is lower, so we don't need to
* allocate more memory to store current spares plus
* the gone being spared at this moment */
if (factory->spare_next == -1)
factory->spare_next = 0;
else {
factory->spare_next++;
} /* end if */
} else {
/* not enough to store spares, realloc and copy */
factory->spare_max += 10;
factory->spares = realloc (factory->spares, sizeof (axlPointer) * factory->spare_max);
factory->spare_max--;
factory->spare_next++;
}
/* store node pointer */
factory->spares[factory->spare_next] = node;
return;
}
/**
* @brief Allows to get how many spare nodes can be stored (returned
* into the factory via axl_factory_release_spare).
*
* @param factory The factory where the spare value will be returned.
*
* @return The spare max or -1 if it fails.
*/
int axl_factory_spare_max (axlFactory * factory)
{
if (factory == NULL)
return -1;
return factory->spare_max;
}
/**
* @brief Allows to get how many spare nodes are stored (returned into
* the factory via axl_factory_release_spare). The value returned is
* the index to the next item to return, this means that having the
* index + 1 is the number of spares already stored.
*
* @param factory The factory where the next spare index value will be returned.
*
* @return The next spare index or -1 if it fails.
*/
int axl_factory_spare_next (axlFactory * factory)
{
if (factory == NULL)
return -1;
return factory->spare_next;
}
/**
* @internal Allows to deallocate the axlFactory created.
*
* @param factory
*/
void axl_factory_free (axlFactory * factory)
{
axlItemBlock * block;
axlItemBlock * aux;
/* do nothing if null received */
if (factory == NULL)
return;
/* get the first block */
block = factory->block;
while (block != NULL) {
/* get a reference to the next */
aux = block->next;
/* free items and the block */
axl_free (block->items);
axl_free (block);
/* get the next */
block = aux;
} /* end while */
axl_free (factory->spares);
axl_free (factory);
return;
}
typedef struct _axlStrBlock axlStrBlock;
struct _axlStrBlock {
char * buffer;
axlStrBlock * next;
};
struct _axlStrFactory {
int index;
int step;
int size;
axlStrBlock * block;
};
/**
* @internal Allows to create an string factory, an abstraction that
* allows to allocate string chuncks in a memory efficient way,
* according to the Axl Library allocation pattern.
*
* @return A reference to the newly allocated axlStrFactory.
*/
axlStrFactory * axl_string_factory_create (void)
{
axlStrFactory * factory;
/* create a factory */
factory = axl_new (axlStrFactory, 1);
factory->step = 1024;
factory->size = 1024;
factory->block = axl_new (axlStrBlock, 1);
factory->block->buffer = axl_new (char, factory->size);
/* return factory created */
return factory;
}
/**
* @internal Allows to allocate a new chunk from the axlStrFactory.
*
* @param factory The factory that will be used to allocate an string.
*
* @param size The size to allocate. The amount of memory to allocate
* to hold the string.
*
* @return A pointer to allocated memory to hold the exact amount of
* memory requested.
*/
char * axl_string_factory_alloc (axlStrFactory * factory, int size)
{
axlStrBlock * block;
char * result;
/* check that we could satisfy the size request with current
* block */
if ((factory->size - factory->index - 1) < size ) {
/* alloc a new block */
block = axl_new (axlStrBlock, 1);
/* ensure the block can hold the string */
if (size > factory->size) {
block->buffer = axl_new (char, size + 1);
factory->size = size + 1;
} else {
/* store step allocation */
factory->size = factory->step;
block->buffer = axl_new (char, factory->size + 1);
}
/* configure the new block */
block->next = factory->block;
factory->block = block;
factory->index = 0;
} /* end if */
/* get current index available */
result = factory->block->buffer + factory->index;
/* nullify to normalize string */
result [ size ] = 0;
/* reserve size bytes */
factory->index += size + 1;
return result;
}
/**
* @internal Deallocs the axl stream factory and all chunks allocated.
*
* @param factory The factory to dealloc.
*/
void axl_string_factory_free (axlStrFactory * factory)
{
axlStrBlock * block;
axlStrBlock * aux;
/* do nothing if null received */
if (factory == NULL)
return;
/* get the first block */
block = factory->block;
while (block != NULL) {
/* get a reference to the next */
aux = block->next;
/* free items and the block */
axl_free (block->buffer);
axl_free (block);
/* get the next */
block = aux;
} /* end while */
axl_free (factory);
return;
}
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